-- use for engine development tests -- must be empty in release -- must not be modified by content-packs local server = network.tcp_open(65343, function (socket) print("connected client", socket.id) socket:send(utf8.tobytes("Hello, World!")) socket:close() end) print("server", server.id) local socket = network.tcp_connect('localhost', 65343, function (socket) print("connected", socket.id) end) function on_world_tick() local result = socket:recv(128) if result and #result > 0 then print("received from server:", utf8.tostring(result)) end end function on_world_quit() server:close() end