# Run in windows with compiled executable file [EXE for windows](https://drive.google.com/file/d/1lkFc5nyYOs0Yyu1wmOoAAwEp4r9jO1tE/view?usp=sharing)
[MinGW libraries (include & lib) + glew32.dll](https://drive.google.com/file/d/1k1Hnbz2Uhr4-03upt2yHxKws396HQDra/view?usp=sharing) # Run in linux with `$ git clone https://github.com/MihailRis/VoxelEngine-Cpp.git` `$ cd VoxelEngine-Cpp/Debug` ### Debian-based distro: $ sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev ### RHEL-based distro: $ sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel `$ make` `$ cd ..` `$ ./Debug/voxel_engine` # Note for MinGW compiling To fix problem with `#include ` get headers `mingw.thread.h` and `mingw.invoke.h` from: https://github.com/meganz/mingw-std-threads