#ifndef SRC_CONSTANTS_H_ #define SRC_CONSTANTS_H_ #include #include #include "typedefs.h" inline constexpr int ENGINE_VERSION_MAJOR = 0; inline constexpr int ENGINE_VERSION_MINOR = 20; inline constexpr bool ENGINE_VERSION_INDEV = true; #define ENGINE_VERSION_STRING "0.20" inline constexpr int BLOCK_AIR = 0; inline constexpr int ITEM_EMPTY = 0; inline constexpr int CHUNK_W = 16; inline constexpr int CHUNK_H = 256; inline constexpr int CHUNK_D = 16; inline constexpr uint VOXEL_USER_BITS = 8; inline constexpr uint VOXEL_USER_BITS_OFFSET = sizeof(blockstate_t)*8-VOXEL_USER_BITS; inline constexpr int ITEM_ICON_SIZE = 48; /* Chunk volume (count of voxels per Chunk) */ inline constexpr int CHUNK_VOL = (CHUNK_W * CHUNK_H * CHUNK_D); /* BLOCK_VOID is block id used to mark non-existing voxel (voxel of missing chunk) */ inline constexpr blockid_t BLOCK_VOID = std::numeric_limits::max(); inline constexpr itemid_t ITEM_VOID = std::numeric_limits::max(); inline constexpr blockid_t MAX_BLOCKS = BLOCK_VOID; inline constexpr uint vox_index(uint x, uint y, uint z, uint w=CHUNK_W, uint d=CHUNK_D) { return (y * d + z) * w + x; } //cannot replace defines with const while used for substitution #define SHADERS_FOLDER "shaders" #define TEXTURES_FOLDER "textures" #define FONTS_FOLDER "fonts" #define LAYOUTS_FOLDER "layouts" #define SOUNDS_FOLDER "sounds" #endif // SRC_CONSTANTS_H_