# Run with compiled executable file: [Download v0.17](https://github.com/MihailRis/VoxelEngine-Cpp/releases/tag/v17) # Controls: - **Esc** - pause - **Tab** - open inventory - **W** **A** **S** **D** - movement - **Space** - jump - **LMB** - remove block - **RMB** - place block - **F** - toggle flight mode - **N** - noclip mode - **F1** - toggle interface - **F2** - save screenshot - **F3** - debug mode - **F5** - reload chunks #### Build with CMake ```sh git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git cd VoxelEngine-Cpp mkdir build cd build cmake -DCMAKE_BUILD_TYPE=Release .. cmake --build . ``` ## Install libs: #### Debian-based distro: ```sh sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev ``` CMake missing LUA_INCLUDE_DIR and LUA_LIBRARIES fix: ```sh sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a sudo ln -s /usr/include/luajit-2.1 /usr/include/lua ``` #### RHEL-based distro: ```sh sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel openal-devel ``` \+ install LuaJIT #### Arch-based distro: If you use X11 ```sh sudo pacman -S glfw-x11 glew glm libpng openal ``` If you use Wayland ```sh sudo pacman -S glfw-wayland glew glm libpng openal ``` \+ install LuaJIT #### LuaJIT installation: ```sh git clone https://luajit.org/git/luajit.git cd luajit make && sudo make install INSTALL_INC=/usr/include/lua ``` #### macOS: ``` brew install glfw3 glew glm libpng lua luajit openal-soft ``` If homebrew for some reason could not install the necessary packages: ```lua luajit openal-soft```, then download, install and compile them manually (Lua, LuaJIT and OpenAL).