#pragma once #include #include "BlocksController.hpp" #include "ChunksController.hpp" #include "PlayerController.hpp" class Engine; class Level; class Player; struct EngineSettings; /// @brief LevelController manages other controllers class LevelController { EngineSettings& settings; std::unique_ptr level; // Sub-controllers std::unique_ptr blocks; std::unique_ptr chunks; std::unique_ptr player; public: LevelController(Engine* engine, std::unique_ptr level); /// @param delta time elapsed since the last update /// @param input is user input allowed to be handled /// @param pause is world and player simulation paused void update(float delta, bool input, bool pause); void saveWorld(); void onWorldQuit(); Level* getLevel(); Player* getPlayer(); BlocksController* getBlocksController(); ChunksController* getChunksController(); PlayerController* getPlayerController(); };