#include "LevelController.h" #include "../world/Level.h" #include "PlayerController.h" #include "BlocksController.h" #include "ChunksController.h" #include "scripting/scripting.h" LevelController::LevelController(EngineSettings& settings, Level* level) : settings(settings), level(level) { blocks = std::make_unique(level, settings.chunks.padding); chunks = std::make_unique(level, settings.chunks.padding); player = std::make_unique(level, settings, blocks.get()); scripting::on_world_load(level, blocks.get()); } LevelController::~LevelController() { scripting::on_world_quit(); } void LevelController::update(float delta, bool input, bool pause) { player->update(delta, input, pause); level->update(); chunks->update(settings.chunks.loadSpeed); blocks->update(delta); }