#include "LMPacker.hpp" #include static int get_packer_score(const rectangle& rect) { if (rect.width * rect.height > 100) return rect.height * rect.height * 1000; return (rect.width * rect.height * rect.height); } LMPacker::LMPacker(const uint32_t sizes[], size_t length) { for (unsigned int i = 0; i < length / 2; i++) { rectangle rect(i, 0, 0, (int)sizes[i * 2], (int)sizes[i * 2 + 1]); rects.push_back(rect); } sort(rects.begin(), rects.end(), [](rectangle a, rectangle b) { return -get_packer_score(a) < -get_packer_score(b); }); } LMPacker::~LMPacker() { cleanup(); } void LMPacker::cleanup() { matrix.reset(); placed.clear(); } bool LMPacker::build( uint32_t width, uint32_t height, uint16_t extension, uint32_t mbit, uint32_t vstep ) { cleanup(); this->mbit = mbit; this->width = width; this->height = height; int mpix = 1 << mbit; const unsigned int mwidth = width >> mbit; const unsigned int mheight = height >> mbit; matrix = std::make_unique(mheight); for (unsigned int y = 0; y < mheight; y++) { matrix[y] = std::make_unique(mwidth); for (unsigned int x = 0; x < mwidth; x++) { matrix[y][x] = nullptr; } } for (unsigned int i = 0; i < rects.size(); i++) { rectangle& rect = rects[i]; rect = rectangle(rect.idx, 0, 0, rect.width, rect.height); rect.width += extension * 2; rect.height += extension * 2; if (mpix > 1) { if (rect.width % mpix > 0) { rect.extX = mpix - (rect.width % mpix); } if (rect.height % mpix > 0) { rect.extY = mpix - (rect.height % mpix); } } rect.width += rect.extX; rect.height += rect.extY; } bool built = true; for (unsigned int i = 0; i < rects.size(); i++) { rectangle* rect = &rects[i]; if (!place(rect, vstep)) { built = false; break; } } for (unsigned int i = 0; i < rects.size(); i++) { rectangle& rect = rects[i]; rect.x += extension; rect.y += extension; rect.width -= extension * 2 + rect.extX; rect.height -= extension * 2 + rect.extY; } return built; } inline rectangle* find_collision( const LMPacker::matrix_ptr& matrix, int x, int y, int w, int h ) { for (int row = y; row < y + h; row++) { for (int col = x; col < x + w; col++) { rectangle* rect = matrix[row][col]; if (rect) { return rect; } } } return nullptr; } inline void fill( LMPacker::matrix_ptr& matrix, rectangle* rect, int x, int y, int w, int h ) { for (int row = y; row < y + h; row++) { for (int col = x; col < x + w; col++) { matrix[row][col] = rect; } } } bool LMPacker::place(rectangle* rectptr, uint32_t vstep) { rectangle& rect = *rectptr; const unsigned int rw = rect.width >> mbit; const unsigned int rh = rect.height >> mbit; if (vstep > 1) { vstep = (vstep > rh ? vstep : rh); } const unsigned int mwidth = width >> mbit; const unsigned int mheight = height >> mbit; for (unsigned int y = 0; y + rh < mheight; y += vstep) { auto& line = matrix[y]; bool skiplines = true; auto& lower = matrix[y + rh - 1]; for (unsigned int x = 0; x + rw < mwidth; x++) { rectangle* prect = line[x]; if (prect) { x = (prect->x >> mbit) + (prect->width >> mbit) - 1; } else { if (skiplines) { unsigned int lfree = 0; while (lfree + x < mwidth && !lower[x + lfree] && lfree < rw ) { lfree++; } if (lfree >= rw) skiplines = false; } prect = find_collision(matrix, x, y, rw, rh); if (prect) { x = (prect->x >> mbit) + (prect->width >> mbit) - 1; continue; } fill(matrix, rectptr, x, y, rw, rh); rectptr->x = x << mbit; rectptr->y = y << mbit; placed.push_back(rectptr); return true; } } if (skiplines) { y += rh - vstep; } } return false; }