#pragma once #include #include #include #include #include #include "typedefs.hpp" #include "util/Buffer.hpp" #include "graphics/commons/Model.hpp" /// See /doc/specs/vec3_model_spec.md namespace vec3 { struct Material { int flags; std::string name; }; struct Model { std::string name; model::Model model; glm::vec3 origin; Model& operator=(Model&&) = default; ~Model(); }; struct File { std::unordered_map models; std::vector materials; File(File&&) = default; File& operator=(File&&) = default; }; File load(const std::string_view file, const util::Buffer& src); }