#pragma once #include "presets/NotePreset.hpp" /// @brief 3D text instance class TextNote { std::wstring text; NotePreset preset; glm::vec3 position; glm::vec3 xAxis {1, 0, 0}; glm::vec3 yAxis {0, 1, 0}; public: TextNote(std::wstring text, NotePreset preset, glm::vec3 position); void setText(std::wstring_view text); const std::wstring& getText() const; const NotePreset& getPreset() const; void updatePreset(const dv::value& data); void setPosition(const glm::vec3& position); const glm::vec3& getPosition() const; const glm::vec3& getAxisX() const; const glm::vec3& getAxisY() const; void setAxisX(const glm::vec3& vec); void setAxisY(const glm::vec3& vec); };