local function setup(id, rig) local icon = item.icon(id) local size = {1.0, 1.0, 1.0} if icon:find("^block%-previews%:") then local bid = block.index(icon:sub(16)) model = block.get_model(bid) if model == "X" then size = {1.0, 0.3, 1.0} rig:set_model(0, "drop-item") rig:set_texture("$0", icon) else if model == "aabb" then local rot = block.get_rotation_profile(bid) == "pipe" and 4 or 0 size = block.get_hitbox(bid, rot)[2] vec3.mul(size, 2.0, size) end local textures = block.get_textures(bid) for i,t in ipairs(textures) do rig:set_texture("$"..tostring(i-1), "blocks:"..textures[i]) end end else size = {1.0, 0.3, 1.0} rig:set_model(0, "drop-item") rig:set_texture("$0", icon) end return size end return { setup=setup, }