# *assets* library A library for working with audio/visual assets. ## Functions ```lua -- Loads a texture assets.load_texture( -- Array of bytes of an image file data: table | Bytearray, -- Texture name after loading name: str, -- Image file format (only png is supported) [optional] format: str = "png" ) -- Parses and loads a 3D model assets.parse_model( -- Model file format (xml / vcm) format: str, -- Contents of the model file content: str, -- Model name after loading name: str ) -- Creates a Canvas from a loaded texture. assets.to_canvas( -- The name of the loaded texture. -- Both standalone textures ("texture_name") and -- those in an atlas ("atlas:texture_name") are supported name: str ) --> Canvas ```