local DROP_FORCE = 8 local DROP_INIT_VEL = {0, 3, 0} local note function on_hud_open() input.add_callback("player.drop", function () if hud.is_paused() or hud.is_inventory_open() then return end local pid = hud.get_player() local invid, slot = player.get_inventory(pid) local itemid, itemcount = inventory.get(invid, slot) if itemid == 0 then return end inventory.set(invid, slot, itemid, itemcount-1) local pvel = {player.get_vel(pid)} local ppos = vec3.add({player.get_pos(pid)}, {0, 0.7, 0}) local throw_force = vec3.mul(player.get_dir(pid), DROP_FORCE) local drop = entities.spawn("base:drop", ppos, {base__drop={ id=itemid, count=1 }}) local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL)) drop.rigidbody:set_vel(velocity) end) note = gfx.text3d.new({0.5, 99.5, 0.0015}, "Segmentation fault", { color={0, 0, 0, 1}, display="projected" }) end function on_hud_render() note:update_settings({ color={math.sin(time.uptime() * 12) * 0.5 + 0.5, 0, 0, 1} }) end