#include "scripting.hpp" #include #include #include "scripting_commons.hpp" #include "content/Content.hpp" #include "content/ContentPack.hpp" #include "content/ContentControl.hpp" #include "debug/Logger.hpp" #include "engine/Engine.hpp" #include "io/engine_paths.hpp" #include "io/io.hpp" #include "frontend/UiDocument.hpp" #include "items/Inventory.hpp" #include "items/ItemDef.hpp" #include "logic/BlocksController.hpp" #include "logic/LevelController.hpp" #include "lua/lua_engine.hpp" #include "lua/lua_custom_types.hpp" #include "maths/Heightmap.hpp" #include "objects/Entities.hpp" #include "objects/EntityDef.hpp" #include "objects/Player.hpp" #include "util/stringutil.hpp" #include "util/timeutil.hpp" #include "voxels/Block.hpp" #include "voxels/Chunk.hpp" #include "world/Level.hpp" #include "interfaces/Process.hpp" using namespace scripting; static debug::Logger logger("scripting"); static inline const std::string STDCOMP = "stdcomp"; std::ostream* scripting::output_stream = &std::cout; std::ostream* scripting::error_stream = &std::cerr; Engine* scripting::engine = nullptr; Level* scripting::level = nullptr; const Content* scripting::content = nullptr; const ContentIndices* scripting::indices = nullptr; ContentControl* scripting::content_control = nullptr; BlocksController* scripting::blocks = nullptr; LevelController* scripting::controller = nullptr; void scripting::load_script(const io::path& name, bool throwable) { io::path file = io::path("res:scripts") / name; std::string src = io::read_string(file); auto L = lua::get_main_state(); lua::loadbuffer(L, 0, src, "core:scripts/"+name.string()); if (throwable) { lua::call(L, 0, 0); } else { lua::call_nothrow(L, 0, 0); } } int scripting::load_script( int env, const std::string& type, const io::path& file, const std::string& fileName ) { std::string src = io::read_string(file); logger.info() << "script (" << type << ") " << file.string(); return lua::execute(lua::get_main_state(), env, src, fileName); } void scripting::initialize(Engine* engine) { scripting::engine = engine; scripting::content_control = &engine->getContentControl(); lua::initialize(engine->getPaths(), engine->getCoreParameters()); load_script(io::path("stdlib.lua"), true); load_script(io::path("classes.lua"), true); } class LuaCoroutine : public Process { lua::State* L; int id; bool alive = true; public: LuaCoroutine(lua::State* L, int id) : L(L), id(id) { } bool isActive() const override { return alive; } void update() override { if (!alive || id == 0) { return; } if (lua::requireglobal(L, "__vc_resume_coroutine")) { lua::pushinteger(L, id); if (lua::call(L, 1)) { alive = lua::toboolean(L, -1); lua::pop(L); } } } void waitForEnd() override { while (isActive()) { update(); } } void terminate() override { lua::requireglobal(L, "__vc_stop_coroutine"); lua::pushinteger(L, id); lua::pop(L, lua::call(L, 1)); id = 0; } }; std::unique_ptr scripting::start_coroutine( const io::path& script ) { auto L = lua::get_main_state(); if (lua::getglobal(L, "__vc_start_coroutine")) { auto source = io::read_string(script); lua::loadbuffer(L, 0, source, script.name()); if (lua::call(L, 1)) { int id = lua::tointeger(L, -1); lua::pop(L, 1); return std::make_unique(L, id); } lua::pop(L); } return nullptr; } [[nodiscard]] scriptenv scripting::get_root_environment() { return std::make_shared(0); } [[nodiscard]] scriptenv scripting::create_pack_environment( const ContentPack& pack ) { auto L = lua::get_main_state(); int id = lua::create_environment(L, 0); lua::pushenv(L, id); lua::pushvalue(L, -1); lua::setfield(L, "PACK_ENV"); lua::pushstring(L, pack.id); lua::setfield(L, "PACK_ID"); lua::pop(L); return std::shared_ptr(new int(id), [=](int* id) { //-V508 lua::remove_environment(L, *id); delete id; }); } [[nodiscard]] scriptenv scripting::create_environment( const scriptenv& parent ) { auto L = lua::get_main_state(); int id = lua::create_environment(L, (parent ? *parent : 0)); lua::pushenv(L, id); lua::pushvalue(L, -1); lua::setfield(L, "CUR_ENV"); lua::pop(L); return std::shared_ptr(new int(id), [=](int* id) { //-V508 lua::remove_environment(L, *id); delete id; }); } [[nodiscard]] scriptenv scripting::create_doc_environment( const scriptenv& parent, const std::string& name ) { auto L = lua::get_main_state(); int id = lua::create_environment(L, *parent); lua::pushenv(L, id); lua::pushvalue(L, -1); lua::setfield(L, "DOC_ENV"); lua::pushstring(L, name); lua::setfield(L, "DOC_NAME"); if (lua::getglobal(L, "Document")) { if (lua::getfield(L, "new")) { lua::pushstring(L, name); if (lua::call_nothrow(L, 1)) { lua::setfield(L, "document", -3); } } lua::pop(L); } lua::pop(L); return std::shared_ptr(new int(id), [=](int* id) { //-V508 lua::remove_environment(L, *id); delete id; }); } [[nodiscard]] static scriptenv create_component_environment( const scriptenv& parent, int entityIdx, const std::string& name ) { auto L = lua::get_main_state(); int id = lua::create_environment(L, *parent); lua::pushvalue(L, entityIdx); lua::pushenv(L, id); lua::pushvalue(L, -1); lua::setfield(L, "this"); lua::pushvalue(L, -2); lua::setfield(L, "entity"); lua::pop(L); if (lua::getfield(L, "components")) { lua::pushenv(L, id); lua::setfield(L, name); lua::pop(L); } lua::pop(L); return std::shared_ptr(new int(id), [=](int* id) { //-V508 lua::remove_environment(L, *id); delete id; }); } void scripting::process_post_runnables() { auto L = lua::get_main_state(); if (lua::getglobal(L, "__process_post_runnables")) { lua::call_nothrow(L, 0, 0); } } template static int push_properties_tables( lua::State* L, const ContentUnitIndices& indices ) { const auto units = indices.getDefs(); size_t size = indices.count(); lua::createtable(L, size, 0); for (size_t i = 0; i < size; i++) { lua::pushvalue(L, units[i]->properties); lua::rawseti(L, i); } return 1; } void scripting::on_content_load(Content* content) { scripting::content = content; scripting::indices = content->getIndices(); const auto& indices = *content->getIndices(); auto L = lua::get_main_state(); if (lua::getglobal(L, "block")) { const auto& materials = content->getBlockMaterials(); lua::createtable(L, 0, materials.size()); for (const auto& [name, material] : materials) { lua::pushvalue(L, material->toTable()); lua::setfield(L, name); } lua::setfield(L, "materials"); push_properties_tables(L, indices.blocks); lua::setfield(L, "properties"); lua::pop(L); } if (lua::getglobal(L, "item")) { push_properties_tables(L, indices.items); lua::setfield(L, "properties"); lua::pop(L); } load_script("post_content.lua", true); load_script("stdcmd.lua", true); } void scripting::on_content_reset() { scripting::content = nullptr; scripting::indices = nullptr; } void scripting::on_world_load(LevelController* controller) { scripting::level = controller->getLevel(); scripting::blocks = controller->getBlocksController(); scripting::controller = controller; auto L = lua::get_main_state(); if (lua::getglobal(L, "__vc_on_world_open")) { lua::call_nothrow(L, 0, 0); } for (auto& pack : content_control->getAllContentPacks()) { lua::emit_event(L, pack.id + ":.worldopen"); } } void scripting::on_world_tick(int tps) { auto L = lua::get_main_state(); if (lua::getglobal(L, "__vc_on_world_tick")) { lua::pushinteger(L, tps); lua::call_nothrow(L, 1, 0); } for (auto& pack : content_control->getAllContentPacks()) { lua::emit_event(L, pack.id + ":.worldtick"); } } void scripting::on_world_save() { auto L = lua::get_main_state(); for (auto& pack : content_control->getAllContentPacks()) { lua::emit_event(L, pack.id + ":.worldsave"); } if (lua::getglobal(L, "__vc_on_world_save")) { lua::call_nothrow(L, 0, 0); } } void scripting::on_world_quit() { auto L = lua::get_main_state(); for (auto& pack : content_control->getAllContentPacks()) { lua::emit_event(L, pack.id + ":.worldquit"); } if (lua::getglobal(L, "__vc_on_world_quit")) { lua::call_nothrow(L, 0, 0); } scripting::level = nullptr; scripting::content = nullptr; scripting::indices = nullptr; scripting::blocks = nullptr; scripting::controller = nullptr; } void scripting::cleanup() { auto L = lua::get_main_state(); lua::requireglobal(L, "pack"); for (auto& pack : content_control->getAllContentPacks()) { lua::requirefield(L, "unload"); lua::pushstring(L, pack.id); lua::call_nothrow(L, 1); } lua::pop(L); if (lua::getglobal(L, "__scripts_cleanup")) { lua::call_nothrow(L, 0); } } void scripting::on_blocks_tick(const Block& block, int tps) { std::string name = block.name + ".blockstick"; lua::emit_event(lua::get_main_state(), name, [tps](auto L) { return lua::pushinteger(L, tps); }); } void scripting::update_block(const Block& block, const glm::ivec3& pos) { std::string name = block.name + ".update"; lua::emit_event(lua::get_main_state(), name, [pos](auto L) { return lua::pushivec_stack(L, pos); }); } void scripting::random_update_block(const Block& block, const glm::ivec3& pos) { std::string name = block.name + ".randupdate"; lua::emit_event(lua::get_main_state(), name, [pos](auto L) { return lua::pushivec_stack(L, pos); }); } /// TODO: replace template with index template static bool on_block_common( const std::string& suffix, bool blockfunc, Player* player, const Block& block, const glm::ivec3& pos ) { bool result = false; if (blockfunc) { std::string name = block.name + "." + suffix; result = lua::emit_event(lua::get_main_state(), name, [pos, player](auto L) { lua::pushivec_stack(L, pos); lua::pushinteger(L, player ? player->getId() : -1); return 4; }); } auto args = [&](lua::State* L) { lua::pushinteger(L, block.rt.id); lua::pushivec_stack(L, pos); lua::pushinteger(L, player ? player->getId() : -1); return 5; }; for (auto& [packid, pack] : content->getPacks()) { if (pack->worldfuncsset.*worldfunc) { lua::emit_event( lua::get_main_state(), packid + ":.block" + suffix, args ); } } return result; } void scripting::on_block_placed( Player* player, const Block& block, const glm::ivec3& pos ) { on_block_common<&WorldFuncsSet::onblockplaced>( "placed", block.rt.funcsset.onplaced, player, block, pos ); } void scripting::on_block_replaced( Player* player, const Block& block, const glm::ivec3& pos ) { on_block_common<&WorldFuncsSet::onblockreplaced>( "replaced", block.rt.funcsset.onreplaced, player, block, pos ); } void scripting::on_block_breaking( Player* player, const Block& block, const glm::ivec3& pos ) { on_block_common<&WorldFuncsSet::onblockbreaking>( "breaking", block.rt.funcsset.onbreaking, player, block, pos ); } void scripting::on_block_broken( Player* player, const Block& block, const glm::ivec3& pos ) { on_block_common<&WorldFuncsSet::onblockbroken>( "broken", block.rt.funcsset.onbroken, player, block, pos ); } bool scripting::on_block_interact( Player* player, const Block& block, const glm::ivec3& pos ) { return on_block_common<&WorldFuncsSet::onblockinteract>( "interact", block.rt.funcsset.oninteract, player, block, pos ); } void scripting::on_chunk_present(const Chunk& chunk, bool loaded) { auto args = [&chunk, loaded](lua::State* L) { lua::pushvec_stack<2>(L, {chunk.x, chunk.z}); lua::pushboolean(L, loaded); return 3; }; for (auto& [packid, pack] : content->getPacks()) { if (pack->worldfuncsset.onchunkpresent) { lua::emit_event( lua::get_main_state(), packid + ":.chunkpresent", args ); } } } void scripting::on_chunk_remove(const Chunk& chunk) { auto args = [&chunk](lua::State* L) { lua::pushvec_stack<2>(L, {chunk.x, chunk.z}); return 2; }; for (auto& [packid, pack] : content->getPacks()) { if (pack->worldfuncsset.onchunkremove) { lua::emit_event( lua::get_main_state(), packid + ":.chunkremove", args ); } } } void scripting::on_inventory_open(const Player* player, const Inventory& inventory) { auto args = [player, &inventory](lua::State* L) { lua::pushinteger(L, inventory.getId()); lua::pushinteger(L, player ? player->getId() : -1); return 2; }; for (auto& [packid, pack] : content->getPacks()) { if (pack->worldfuncsset.oninventoryopen) { lua::emit_event( lua::get_main_state(), packid + ":.inventoryopen", args ); } } } void scripting::on_inventory_closed(const Player* player, const Inventory& inventory) { auto args = [player, &inventory](lua::State* L) { lua::pushinteger(L, inventory.getId()); lua::pushinteger(L, player ? player->getId() : -1); return 2; }; for (auto& [packid, pack] : content->getPacks()) { if (pack->worldfuncsset.oninventoryclosed) { lua::emit_event( lua::get_main_state(), packid + ":.inventoryclosed", args ); } } } void scripting::on_player_tick(Player* player, int tps) { auto args = [=](lua::State* L) { lua::pushinteger(L, player ? player->getId() : -1); lua::pushinteger(L, tps); return 2; }; for (auto& [packid, pack] : content->getPacks()) { if (pack->worldfuncsset.onplayertick) { lua::emit_event( lua::get_main_state(), packid + ":.playertick", args ); } } } bool scripting::on_item_use(Player* player, const ItemDef& item) { std::string name = item.name + ".use"; return lua::emit_event( lua::get_main_state(), name, [player](lua::State* L) { return lua::pushinteger(L, player->getId()); } ); } bool scripting::on_item_use_on_block( Player* player, const ItemDef& item, glm::ivec3 ipos, glm::ivec3 normal ) { std::string name = item.name + ".useon"; return lua::emit_event( lua::get_main_state(), name, [ipos, normal, player](auto L) { lua::pushivec_stack(L, ipos); lua::pushinteger(L, player->getId()); lua::pushivec(L, normal); return 5; } ); } bool scripting::on_item_break_block( Player* player, const ItemDef& item, int x, int y, int z ) { std::string name = item.name + ".blockbreakby"; return lua::emit_event( lua::get_main_state(), name, [x, y, z, player](auto L) { lua::pushivec_stack(L, glm::ivec3(x, y, z)); lua::pushinteger(L, player->getId()); return 4; } ); } dv::value scripting::get_component_value( const scriptenv& env, const std::string& name ) { auto L = lua::get_main_state(); lua::pushenv(L, *env); if (lua::getfield(L, name)) { return lua::tovalue(L, -1); } return nullptr; } void scripting::on_entity_spawn( const EntityDef&, entityid_t eid, const std::vector>& components, const dv::value& args, const dv::value& saved ) { auto L = lua::get_main_state(); lua::stackguard guard(L); lua::requireglobal(L, STDCOMP); if (lua::getfield(L, "new_Entity")) { lua::pushinteger(L, eid); lua::call(L, 1); } if (components.size() > 1) { for (size_t i = 0; i < components.size() - 1; i++) { lua::pushvalue(L, -1); } } for (auto& component : components) { auto compenv = create_component_environment( get_root_environment(), -1, component->name ); lua::get_from(L, lua::CHUNKS_TABLE, component->name, true); lua::pushenv(L, *compenv); if (args != nullptr) { std::string compfieldname = component->name; util::replaceAll(compfieldname, ":", "__"); if (args.has(compfieldname)) { lua::pushvalue(L, args[compfieldname]); } else { lua::createtable(L, 0, 0); } } else { lua::createtable(L, 0, 0); } lua::setfield(L, "ARGS"); if (saved == nullptr) { lua::createtable(L, 0, 0); } else { if (saved.has(component->name)) { lua::pushvalue(L, saved[component->name]); } else { lua::createtable(L, 0, 0); } } lua::setfield(L, "SAVED_DATA"); lua::setfenv(L); lua::call_nothrow(L, 0, 0); lua::pushenv(L, *compenv); auto& funcsset = component->funcsset; funcsset.on_grounded = lua::hasfield(L, "on_grounded"); funcsset.on_fall = lua::hasfield(L, "on_fall"); funcsset.on_despawn = lua::hasfield(L, "on_despawn"); funcsset.on_sensor_enter = lua::hasfield(L, "on_sensor_enter"); funcsset.on_sensor_exit = lua::hasfield(L, "on_sensor_exit"); funcsset.on_save = lua::hasfield(L, "on_save"); funcsset.on_aim_on = lua::hasfield(L, "on_aim_on"); funcsset.on_aim_off = lua::hasfield(L, "on_aim_off"); funcsset.on_attacked = lua::hasfield(L, "on_attacked"); funcsset.on_used = lua::hasfield(L, "on_used"); lua::pop(L, 2); component->env = compenv; } } static void process_entity_callback( const scriptenv& env, const std::string& name, std::function args ) { auto L = lua::get_main_state(); lua::pushenv(L, *env); if (lua::hasfield(L, "__disabled")) { lua::pop(L); return; } if (lua::getfield(L, name)) { if (args) { lua::call_nothrow(L, args(L), 0); } else { lua::call_nothrow(L, 0, 0); } } lua::pop(L); } static void process_entity_callback( const Entity& entity, const std::string& name, bool EntityFuncsSet::*flag, std::function args ) { const auto& script = entity.getScripting(); for (auto& component : script.components) { if (component->funcsset.*flag) { process_entity_callback(component->env, name, args); } } } void scripting::on_entity_despawn(const Entity& entity) { process_entity_callback( entity, "on_despawn", &EntityFuncsSet::on_despawn, nullptr ); auto L = lua::get_main_state(); lua::get_from(L, "stdcomp", "remove_Entity", true); lua::pushinteger(L, entity.getUID()); lua::call(L, 1, 0); } void scripting::on_entity_grounded(const Entity& entity, float force) { process_entity_callback( entity, "on_grounded", &EntityFuncsSet::on_grounded, [force](auto L) { return lua::pushnumber(L, force); } ); } void scripting::on_entity_fall(const Entity& entity) { process_entity_callback( entity, "on_fall", &EntityFuncsSet::on_fall, nullptr ); } void scripting::on_entity_save(const Entity& entity) { process_entity_callback( entity, "on_save", &EntityFuncsSet::on_save, nullptr ); } void scripting::on_sensor_enter( const Entity& entity, size_t index, entityid_t oid ) { process_entity_callback( entity, "on_sensor_enter", &EntityFuncsSet::on_sensor_enter, [index, oid](auto L) { lua::pushinteger(L, index); lua::pushinteger(L, oid); return 2; } ); } void scripting::on_sensor_exit( const Entity& entity, size_t index, entityid_t oid ) { process_entity_callback( entity, "on_sensor_exit", &EntityFuncsSet::on_sensor_exit, [index, oid](auto L) { lua::pushinteger(L, index); lua::pushinteger(L, oid); return 2; } ); } void scripting::on_aim_on(const Entity& entity, Player* player) { process_entity_callback( entity, "on_aim_on", &EntityFuncsSet::on_aim_on, [player](auto L) { return lua::pushinteger(L, player->getId()); } ); } void scripting::on_aim_off(const Entity& entity, Player* player) { process_entity_callback( entity, "on_aim_off", &EntityFuncsSet::on_aim_off, [player](auto L) { return lua::pushinteger(L, player->getId()); } ); } void scripting::on_attacked( const Entity& entity, Player* player, entityid_t attacker ) { process_entity_callback( entity, "on_attacked", &EntityFuncsSet::on_attacked, [player, attacker](auto L) { lua::pushinteger(L, attacker); lua::pushinteger(L, player->getId()); return 2; } ); } void scripting::on_entity_used(const Entity& entity, Player* player) { process_entity_callback( entity, "on_used", &EntityFuncsSet::on_used, [player](auto L) { return lua::pushinteger(L, player->getId()); } ); } void scripting::on_entities_update(int tps, int parts, int part) { auto L = lua::get_main_state(); lua::get_from(L, STDCOMP, "update", true); lua::pushinteger(L, tps); lua::pushinteger(L, parts); lua::pushinteger(L, part); lua::call_nothrow(L, 3, 0); lua::pop(L); } void scripting::on_entities_render(float delta) { auto L = lua::get_main_state(); lua::get_from(L, STDCOMP, "render", true); lua::pushnumber(L, delta); lua::call_nothrow(L, 1, 0); lua::pop(L); } void scripting::on_ui_open( UiDocument* layout, std::vector args ) { auto argsptr = std::make_shared>(std::move(args)); std::string name = layout->getId() + ".open"; lua::emit_event(lua::get_main_state(), name, [=](auto L) { for (const auto& value : *argsptr) { lua::pushvalue(L, value); } return argsptr->size(); }); } void scripting::on_ui_progress( UiDocument* layout, int workDone, int workTotal ) { std::string name = layout->getId() + ".progress"; lua::emit_event(lua::get_main_state(), name, [=](auto L) { lua::pushinteger(L, workDone); lua::pushinteger(L, workTotal); return 2; }); } void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) { std::string name = layout->getId() + ".close"; lua::emit_event(lua::get_main_state(), name, [inventory](auto L) { return lua::pushinteger(L, inventory ? inventory->getId() : 0); }); } bool scripting::register_event( int env, const std::string& name, const std::string& id ) { auto L = lua::get_main_state(); if (lua::pushenv(L, env) == 0) { lua::pushglobals(L); } bool success = true; lua::getglobal(L, "events"); lua::getfield(L, "reset"); lua::pushstring(L, id); if (!lua::getfield(L, name, -4)) { success = false; lua::pushnil(L); } lua::call_nothrow(L, 2); lua::pop(L); // remove previous name lua::pushnil(L); lua::setfield(L, name); return success; } int scripting::get_values_on_stack() { return lua::gettop(lua::get_main_state()); } void scripting::load_content_script( const scriptenv& senv, const std::string& prefix, const io::path& file, const std::string& fileName, BlockFuncsSet& funcsset ) { int env = *senv; lua::pop(lua::get_main_state(), load_script(env, "block", file, fileName)); funcsset = {}; funcsset.init = register_event(env, "init", prefix + ".init"); funcsset.update = register_event(env, "on_update", prefix + ".update"); funcsset.randupdate = register_event(env, "on_random_update", prefix + ".randupdate"); funcsset.onbreaking = register_event(env, "on_breaking", prefix + ".breaking"); funcsset.onbroken = register_event(env, "on_broken", prefix + ".broken"); funcsset.onplaced = register_event(env, "on_placed", prefix + ".placed"); funcsset.onreplaced = register_event(env, "on_replaced", prefix + ".replaced"); funcsset.oninteract = register_event(env, "on_interact", prefix + ".interact"); funcsset.onblockstick = register_event(env, "on_blocks_tick", prefix + ".blockstick"); } void scripting::load_content_script( const scriptenv& senv, const std::string& prefix, const io::path& file, const std::string& fileName, ItemFuncsSet& funcsset ) { int env = *senv; lua::pop(lua::get_main_state(), load_script(env, "item", file, fileName)); funcsset = {}; funcsset.init = register_event(env, "init", prefix + ".init"); funcsset.on_use = register_event(env, "on_use", prefix + ".use"); funcsset.on_use_on_block = register_event(env, "on_use_on_block", prefix + ".useon"); funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix + ".blockbreakby"); } void scripting::load_entity_component( const std::string& name, const io::path& file, const std::string& fileName ) { auto L = lua::get_main_state(); std::string src = io::read_string(file); logger.info() << "script (component) " << file.string(); lua::loadbuffer(L, 0, src, fileName); lua::store_in(L, lua::CHUNKS_TABLE, name); } void scripting::load_world_script( const scriptenv& senv, const std::string& prefix, const io::path& file, const std::string& fileName, WorldFuncsSet& funcsset ) { int env = *senv; lua::pop(lua::get_main_state(), load_script(env, "world", file, fileName)); funcsset = {}; register_event(env, "init", prefix + ".init"); register_event(env, "on_world_open", prefix + ":.worldopen"); register_event(env, "on_world_tick", prefix + ":.worldtick"); register_event(env, "on_world_save", prefix + ":.worldsave"); register_event(env, "on_world_quit", prefix + ":.worldquit"); funcsset.onblockplaced = register_event(env, "on_block_placed", prefix + ":.blockplaced"); funcsset.onblockbreaking = register_event(env, "on_block_breaking", prefix + ":.blockbreaking"); funcsset.onblockbroken = register_event(env, "on_block_broken", prefix + ":.blockbroken"); funcsset.onblockreplaced = register_event(env, "on_block_replaced", prefix + ":.blockreplaced"); funcsset.onblockinteract = register_event(env, "on_block_interact", prefix + ":.blockinteract"); funcsset.onplayertick = register_event(env, "on_player_tick", prefix + ":.playertick"); funcsset.onchunkpresent = register_event(env, "on_chunk_present", prefix + ":.chunkpresent"); funcsset.onchunkremove = register_event(env, "on_chunk_remove", prefix + ":.chunkremove"); funcsset.oninventoryopen = register_event(env, "on_inventory_open", prefix + ":.inventoryopen"); funcsset.oninventoryclosed = register_event(env, "on_inventory_closed", prefix + ":.inventoryclosed"); } void scripting::load_layout_script( const scriptenv& senv, const std::string& prefix, const io::path& file, const std::string& fileName, uidocscript& script ) { int env = *senv; lua::pop(lua::get_main_state(), load_script(env, "layout", file, fileName)); script.onopen = register_event(env, "on_open", prefix + ".open"); script.onprogress = register_event(env, "on_progress", prefix + ".progress"); script.onclose = register_event(env, "on_close", prefix + ".close"); } void scripting::close() { lua::finalize(); content = nullptr; indices = nullptr; level = nullptr; }