#include #include "Window.hpp" #include "Events.hpp" #include "../debug/Logger.hpp" #include "../graphics/core/ImageData.hpp" #include "../graphics/core/Texture.hpp" #include "../settings.hpp" #include "../util/ObjectsKeeper.hpp" #include #include static debug::Logger logger("window"); GLFWwindow* Window::window = nullptr; DisplaySettings* Window::settings = nullptr; std::stack Window::scissorStack; glm::vec4 Window::scissorArea; uint Window::width = 0; uint Window::height = 0; int Window::posX = 0; int Window::posY = 0; bool Window::fullscreen = false; static util::ObjectsKeeper observers_keeper; void cursor_position_callback(GLFWwindow*, double xpos, double ypos) { Events::setPosition(xpos, ypos); } void mouse_button_callback(GLFWwindow*, int button, int action, int) { Events::setButton(button, action == GLFW_PRESS); } void key_callback(GLFWwindow*, int key, int /*scancode*/, int action, int /*mode*/) { if (key == GLFW_KEY_UNKNOWN) return; if (action == GLFW_PRESS) { Events::setKey(key, true); Events::pressedKeys.push_back(static_cast(key)); } else if (action == GLFW_RELEASE) { Events::setKey(key, false); } else if (action == GLFW_REPEAT) { Events::pressedKeys.push_back(static_cast(key)); } } void scroll_callback(GLFWwindow*, double xoffset, double yoffset) { Events::scroll += yoffset; } bool Window::isMaximized() { return glfwGetWindowAttrib(window, GLFW_MAXIMIZED); } bool Window::isIconified() { return glfwGetWindowAttrib(window, GLFW_ICONIFIED); } bool Window::isFocused() { return glfwGetWindowAttrib(window, GLFW_FOCUSED); } void window_size_callback(GLFWwindow*, int width, int height) { if (width && height) { if (Window::isFocused()) { glViewport(0, 0, width, height); Window::width = width; Window::height = height; } if (!Window::isFullscreen() && !Window::isMaximized()) { Window::getSettings()->width.set(width); Window::getSettings()->height.set(height); } } Window::resetScissor(); } void character_callback(GLFWwindow*, unsigned int codepoint){ Events::codepoints.push_back(codepoint); } const char* glfwErrorName(int error) { switch (error) { case GLFW_NO_ERROR: return "no error"; case GLFW_NOT_INITIALIZED: return "not initialized"; case GLFW_NO_CURRENT_CONTEXT: return "no current context"; case GLFW_INVALID_ENUM: return "invalid enum"; case GLFW_INVALID_VALUE: return "invalid value"; case GLFW_OUT_OF_MEMORY: return "out of memory"; case GLFW_API_UNAVAILABLE: return "api unavailable"; case GLFW_VERSION_UNAVAILABLE: return "version unavailable"; case GLFW_PLATFORM_ERROR: return "platform error"; case GLFW_FORMAT_UNAVAILABLE: return "format unavailable"; case GLFW_NO_WINDOW_CONTEXT: return "no window context"; default: return "unknown error"; } } void error_callback(int error, const char* description) { std::cerr << "GLFW error [0x" << std::hex << error << "]: "; std::cerr << glfwErrorName(error) << std::endl; if (description) { std::cerr << description << std::endl; } } int Window::initialize(DisplaySettings* settings){ Window::settings = settings; Window::width = settings->width.get(); Window::height = settings->height.get(); std::string title = "VoxelEngine-Cpp v" + std::to_string(ENGINE_VERSION_MAJOR) + "." + std::to_string(ENGINE_VERSION_MINOR); glfwSetErrorCallback(error_callback); if (glfwInit() == GLFW_FALSE) { logger.error() << "failed to initialize GLFW"; return -1; } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE); #else glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_ANY_PROFILE); #endif glfwWindowHint(GLFW_RESIZABLE, GL_TRUE); glfwWindowHint(GLFW_SAMPLES, settings->samples.get()); window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr); if (window == nullptr){ logger.error() << "failed to create GLFW window"; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); glewExperimental = GL_TRUE; GLenum glewErr = glewInit(); if (glewErr != GLEW_OK){ logger.error() << "failed to initialize GLEW:\n" << glewGetErrorString(glewErr); return -1; } glViewport(0,0, width, height); glClearColor(0.0f,0.0f,0.0f, 1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GLint maxTextureSize[1]{static_cast(Texture::MAX_RESOLUTION)}; glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize); if (maxTextureSize[0] > 0) { Texture::MAX_RESOLUTION = maxTextureSize[0]; logger.info() << "max texture size is " << Texture::MAX_RESOLUTION; } glfwSetKeyCallback(window, key_callback); glfwSetMouseButtonCallback(window, mouse_button_callback); glfwSetCursorPosCallback(window, cursor_position_callback); glfwSetWindowSizeCallback(window, window_size_callback); glfwSetCharCallback(window, character_callback); glfwSetScrollCallback(window, scroll_callback); observers_keeper = util::ObjectsKeeper(); observers_keeper.keepAlive(settings->fullscreen.observe([=](bool value) { if (value != isFullscreen()) { toggleFullscreen(); } }, true)); glfwSwapInterval(settings->vsync.get()); const GLubyte* vendor = glGetString(GL_VENDOR); const GLubyte* renderer = glGetString(GL_RENDERER); logger.info() << "GL Vendor: " << (char*)vendor; logger.info() << "GL Renderer: " << (char*)renderer; logger.info() << "GLFW: " << glfwGetVersionString(); input_util::initialize(); return 0; } void Window::clear() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } void Window::clearDepth() { glClear(GL_DEPTH_BUFFER_BIT); } void Window::setBgColor(glm::vec3 color) { glClearColor(color.r, color.g, color.b, 1.0f); } void Window::setBgColor(glm::vec4 color) { glClearColor(color.r, color.g, color.b, color.a); } void Window::viewport(int x, int y, int width, int height){ glViewport(x, y, width, height); } void Window::setCursorMode(int mode){ glfwSetInputMode(window, GLFW_CURSOR, mode); } void Window::resetScissor() { scissorArea = glm::vec4(0.0f, 0.0f, width, height); scissorStack = std::stack(); glDisable(GL_SCISSOR_TEST); } void Window::pushScissor(glm::vec4 area) { if (scissorStack.empty()) { glEnable(GL_SCISSOR_TEST); } scissorStack.push(scissorArea); area.z += area.x; area.w += area.y; area.x = fmax(area.x, scissorArea.x); area.y = fmax(area.y, scissorArea.y); area.z = fmin(area.z, scissorArea.z); area.w = fmin(area.w, scissorArea.w); if (area.z < 0.0f || area.w < 0.0f) { glScissor(0, 0, 0, 0); } else { glScissor(area.x, Window::height-area.w, std::max(0, int(area.z-area.x)), std::max(0, int(area.w-area.y))); } scissorArea = area; } void Window::popScissor() { if (scissorStack.empty()) { logger.warning() << "extra Window::popScissor call"; return; } glm::vec4 area = scissorStack.top(); scissorStack.pop(); if (area.z < 0.0f || area.w < 0.0f) { glScissor(0, 0, 0, 0); } else { glScissor(area.x, Window::height-area.w, std::max(0, int(area.z-area.x)), std::max(0, int(area.w-area.y))); } if (scissorStack.empty()) { glDisable(GL_SCISSOR_TEST); } scissorArea = area; } void Window::terminate(){ observers_keeper = util::ObjectsKeeper(); glfwTerminate(); } bool Window::isShouldClose(){ return glfwWindowShouldClose(window); } void Window::setShouldClose(bool flag){ glfwSetWindowShouldClose(window, flag); } void Window::swapInterval(int interval){ glfwSwapInterval(interval); } void Window::toggleFullscreen(){ fullscreen = !fullscreen; GLFWmonitor* monitor = glfwGetPrimaryMonitor(); const GLFWvidmode* mode = glfwGetVideoMode(monitor); if (Events::_cursor_locked) Events::toggleCursor(); if (fullscreen) { glfwGetWindowPos(window, &posX, &posY); glfwSetWindowMonitor(window, monitor, 0, 0, mode->width, mode->height, GLFW_DONT_CARE); } else { glfwSetWindowMonitor(window, nullptr, posX, posY, settings->width.get(), settings->height.get(), GLFW_DONT_CARE ); glfwSetWindowAttrib(window, GLFW_MAXIMIZED, GLFW_FALSE); } double xPos, yPos; glfwGetCursorPos(window, &xPos, &yPos); Events::setPosition(xPos, yPos); } bool Window::isFullscreen() { return fullscreen; } void Window::swapBuffers(){ glfwSwapBuffers(window); Window::resetScissor(); } double Window::time() { return glfwGetTime(); } DisplaySettings* Window::getSettings() { return settings; } std::unique_ptr Window::takeScreenshot() { auto data = std::make_unique(width * height * 3); glPixelStorei(GL_PACK_ALIGNMENT, 1); glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, data.get()); return std::make_unique( ImageFormat::rgb888, width, height, data.release() ); } const char* Window::getClipboardText() { return glfwGetClipboardString(window); } void Window::setClipboardText(const char* text) { glfwSetClipboardString(window, text); } bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) { glm::ivec4 windowFrame(0); glm::ivec4 workArea(0); glfwGetWindowFrameSize(window, &windowFrame.x, &windowFrame.y, &windowFrame.z, &windowFrame.w); glfwGetMonitorWorkarea(monitor, &workArea.x, &workArea.y, &workArea.z, &workArea.w); if (Window::width > (uint)workArea.z) Window::width = (uint)workArea.z; if (Window::height > (uint)workArea.w) Window::height = (uint)workArea.w; if (Window::width >= (uint)(workArea.z - (windowFrame.x + windowFrame.z)) && Window::height >= (uint)(workArea.w - (windowFrame.y + windowFrame.w))) { glfwMaximizeWindow(window); return true; } glfwSetWindowSize(window, Window::width, Window::height); glfwSetWindowPos(window, workArea.x + (workArea.z - Window::width) / 2, workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2); return false; }