#include "coders/toml.hpp" #include "api_lua.hpp" using namespace scripting; static int l_toml_stringify(lua::State* L) { auto value = lua::tovalue(L, 1); if (value.isObject()) { auto string = toml::stringify(value); return lua::pushstring(L, string); } else { throw std::runtime_error("table expected"); } } static int l_toml_parse(lua::State* L) { auto string = lua::require_string(L, 1); auto element = toml::parse("[string]", string); return lua::pushvalue(L, element); } const luaL_Reg tomllib[] = { {"tostring", lua::wrap}, {"parse", lua::wrap}, {NULL, NULL}};