#include "api_lua.hpp" #include "assets/Assets.hpp" #include "coders/png.hpp" #include "coders/vcm.hpp" #include "debug/Logger.hpp" #include "engine/Engine.hpp" #include "graphics/commons/Model.hpp" #include "graphics/core/Texture.hpp" #include "util/Buffer.hpp" using namespace scripting; static void load_texture( const ubyte* bytes, size_t size, const std::string& destname ) { try { engine->getAssets()->store(png::load_texture(bytes, size), destname); } catch (const std::runtime_error& err) { debug::Logger logger("lua.assetslib"); logger.error() << err.what(); } } static int l_load_texture(lua::State* L) { if (lua::isstring(L, 3) && lua::require_lstring(L, 3) != "png") { throw std::runtime_error("unsupportd image format"); } if (lua::istable(L, 1)) { lua::pushvalue(L, 1); size_t size = lua::objlen(L, 1); util::Buffer buffer(size); for (size_t i = 0; i < size; i++) { lua::rawgeti(L, i + 1); buffer[i] = lua::tointeger(L, -1); lua::pop(L); } lua::pop(L); load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2)); } else { auto string = lua::bytearray_as_string(L, 1); load_texture( reinterpret_cast(string.data()), string.size(), lua::require_string(L, 2) ); lua::pop(L); } return 0; } static int l_parse_model(lua::State* L) { auto format = lua::require_lstring(L, 1); auto string = lua::require_lstring(L, 2); auto name = lua::require_string(L, 3); if (format == "xml" || format == "vcm") { engine->getAssets()->store(vcm::parse(name, string), name); } else { throw std::runtime_error("unknown format " + util::quote(std::string(format))); } return 0; } const luaL_Reg assetslib[] = { {"load_texture", lua::wrap}, {"parse_model", lua::wrap}, {NULL, NULL} };