#pragma once #include "Container.hpp" namespace gui { class BasePanel : public Container { public: virtual ~BasePanel() = default; virtual void setOrientation(Orientation orientation) { this->orientation = orientation; refresh(); } Orientation getOrientation() const { return orientation; } virtual void setPadding(glm::vec4 padding) { this->padding = padding; refresh(); } glm::vec4 getPadding() const { return padding; } protected: BasePanel( glm::vec2 size, glm::vec4 padding = glm::vec4(0.0f), float interval = 2.0f, Orientation orientation = Orientation::vertical ) : Container(std::move(size)), padding(std::move(padding)), interval(interval) { } Orientation orientation = Orientation::vertical; glm::vec4 padding; float interval = 2.0f; }; }