settings = session.get_entry('new_world') function world_name_validator(name) return name:match("^[%w-\\.\\ ]+$") ~= nil and not world.exists(name) end function save_state() settings.name = document.name_box.text settings.seed = document.seed_box.text end function settings.generator_name(id) return gui.str(id, "world.generators"):gsub("^%l", string.upper) end function create_world() if not document.name_box.valid then return end local name = document.name_box.text local seed = document.seed_box.text local generator = settings.generator session.reset_entry('new_world') core.new_world(name, seed, generator) end function on_open() document.content_btn.text = string.format( "%s [%s]", gui.str("Content", "menu"), #pack.get_installed() ) if settings.generator == nil then settings.generator = generation.get_default_generator() end document.generator_btn.text = string.format( "%s: %s", gui.str("World generator", "world"), settings.generator_name(generation.get_generators()[settings.generator]) ) document.name_box.text = settings.name or '' document.seed_box.text = settings.seed or '' document.seed_box.placeholder = tostring(math.random()):sub(3) end