# Filesystem and serialization ### *file* library Filesystem interaction library. ```python file.resolve(path: str) -> str ``` Function turns `entry_point:path` (example `user:worlds/house1`) to a regular path. (example `C://Users/user/.voxeng/worlds/house1`) > [!NOTE] > The function should be used for debug only. *entry_point:path* notation is required in all **file** functions. Resulting path is not canonical and may be relative. ```python file.read(path: str) -> str ``` Read whole text file. ```python file.read_bytes(path: str) -> array of integers ``` Read file into bytes array. ```python file.write(path: str, text: str) -> nil ``` Overwrite text file. ```python file.write_bytes(path: str, data: array of integers) ``` Overwrite binary file with bytes array. ```python file.length(path: str) -> int ``` Get file length (bytes) or 0. ```python file.exists(path: str) -> bool ``` Check if file or directory exist. ```python file.isfile(path: str) -> bool ``` Check if the path points to a file. ```python file.isdir(path: str) -> bool ``` Check if the path points to a directory. ```python file.mkdir(path: str) -> bool ``` Create directory. Returns true if new directory created ```python file.mkdirs(path: str) -> bool ``` Create directories chain. Returns true if new directory created. ## Storing data in a world When saving pack data in the world, you should use the function: ```python pack.data_file(packid: str, filename: str) -> str ``` Returns data file path like: `world:data/packid/filename` and creates missing directories. If paths other than `data/{packid}/...` are used, data may be lost.