layout (location = 0) in vec2 v_position; layout (location = 1) in vec2 v_textureCoord; layout (location = 2) in vec4 v_color; out vec2 a_textureCoord; out vec4 a_color; uniform mat4 u_projview; void main(){ a_textureCoord = v_textureCoord; a_color = v_color; gl_Position = u_projview * vec4(v_position, 0.5, 1.0); }