local function update(x, y, z) if block.is_replaceable_at(x, y-1, z) then entities.spawn("base:falling_block", {x+0.5, y+0.5, z+0.5}, {base__falling_block={block='base:sand'}}) block.set(x, y, z, 0) end end function on_update(x, y, z) update(x, y, z) end function on_placed(x, y, z) update(x, y, z) end