cmake_minimum_required(VERSION 3.5) project(VoxelEngine) set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) execute_process(COMMAND ${CMAKE_COMMAND} --version) option(VOXELENGINE_BUILD_APPDIR "Pack linux build" OFF) option(VOXELENGINE_BUILD_TESTS "Build tests" OFF) add_compile_definitions(VC_BUILD_NAME="${VC_BUILD_NAME}") # Need for static compilation on Windows with MSVC clang TODO: Make single build # on Windows to avoid dependence on combinations of platforms and compilers and # make it independent if(CMAKE_SYSTEM_NAME STREQUAL "Windows") # We use two types linking: for clang build is static (vcpkg triplet # x64-windows-static) and for msvc build is dynamic linking (vcpkg triplet # x64-windows) By default CMAKE_MSVC_RUNTIME_LIBRARY set by # MultiThreaded$<$:Debug>DLL if(VCPKG_TARGET_TRIPLET MATCHES "static") # Need for MSVC clang set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") endif() endif() add_subdirectory(src) add_executable(VoxelEngine src/main.cpp) if(VOXELENGINE_BUILD_APPDIR) include(${CMAKE_CURRENT_SOURCE_DIR}/dev/cmake/BuildAppdir.cmake) endif() target_link_libraries(VoxelEngine PRIVATE VoxelEngineSrc $<$:winmm>) target_link_options(VoxelEngine PRIVATE $<$:-no-pie>) # Deploy res to build dir add_custom_command( TARGET VoxelEngine POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/res $/res) if(VOXELENGINE_BUILD_TESTS) enable_testing() add_subdirectory(test) endif() add_subdirectory(vctest)