MihailRis
d92347097e
ContentGfxCache
2023-11-22 14:53:35 +03:00
MihailRis
fb8d220cca
Blocks atlas is auto-assembling now
2023-11-22 01:53:48 +03:00
MihailRis
3b03464d27
Introduced Content, ContentIndices, no more integer ids hardcoded, common refactor
2023-11-21 11:38:59 +03:00
MihailRis
be980b2aa6
Minor refactor
2023-11-15 13:38:42 +03:00
MihailRis
e48e41c99a
Added pause menu, new F3 debug panel, fogCurve setting
2023-11-11 15:35:27 +03:00
MihailRis
754c5b80d0
voxels renderer rebuilt, WorldFiles fix
2023-11-02 13:23:52 +03:00
lllzebralll
900e4ae098
add block rotate
2022-11-19 23:05:33 +03:00
lllzebralll
d2416946d9
inventory
2022-11-19 02:21:15 +03:00
lllzebralll
b1e5a3c6fb
many little fixes
2022-11-08 14:49:10 +03:00
MihailRis
d3f29f8ace
WorldRenderer and HudRenderer classes
2022-10-01 15:59:57 +03:00
lllzebralll
539c5f90bd
add many feature, but have many draw bugs
2022-08-10 20:18:04 +03:00
MihailRis
bdd3fbf7d4
Added 3 unicode pages for font, fixed UI, added Block.breakable
...
Added 1, 2, 3 and 4 unicode pages from Minecraft.
Font now uses std::wstring instead of std::string
Added Block.breakable field (the only unbreakable block is bedrock)
Bedrock is now selectable
2022-07-14 19:23:31 +03:00
MihailRis
b6c328fe1d
Added flight mode ('F' button)
2022-03-04 17:44:14 +03:00
MihailRis
bc9d29cf68
A lot of changes in almost all files
2022-02-28 02:30:15 +03:00
MihailRis
1a00a11917
All changes made for 10th part of tutorial
...
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRis
e1cdcf01e9
Add files via upload
2021-04-25 16:08:48 +03:00