16 Commits

Author SHA1 Message Date
lllzebralll
c3b4357852 update 2022-06-28 21:21:36 +03:00
lllzebralll
4e5869882e micro fix 2022-06-28 19:03:01 +03:00
lllzebralll
0aa891f35f generation update 2022-06-28 18:35:15 +03:00
lllzebralll
6162bf5573 shader update 2022-06-28 15:28:06 +03:00
lllzebralll
cf3a4fa096 texture update 2022-06-28 15:17:25 +03:00
MihailRis
e96fd909ea
New assets 2022-03-20 23:46:43 +03:00
MihailRis
b57b73073e
Delete block_white.png 2022-03-20 23:46:14 +03:00
MihailRis
de8b2da3cc
Delete block_.png 2022-03-20 23:46:05 +03:00
MihailRis
8f2aa3eee5
Delete block (copy).png 2022-03-20 23:45:50 +03:00
MihailRis
3a95e44b67
Delete ascii.png 2022-03-20 23:45:36 +03:00
MihailRis
2aba3e91db
'Assets', some refactor 2022-03-03 18:14:34 +03:00
MihailRis
bc9d29cf68
A lot of changes in almost all files 2022-02-28 02:30:15 +03:00
MihailRis
e796bd0e69
Improved fog quality 2021-09-17 19:16:57 +03:00
MihailRis
c9b7d7577b
fixed blocks selection shader
added `u_` prefix that already used in voxel_engine.cpp in draw_world function
2021-08-20 21:23:28 +03:00
MihailRis
1a00a11917
All changes made for 10th part of tutorial
voxel_engine.cpp - changed structure, added character controls, physics
almost all files are modified (including shaders)
+ new source directory - physics
2021-08-04 01:45:04 +03:00
MihailRis
e1cdcf01e9
Add files via upload 2021-04-25 16:08:48 +03:00