MihailRis
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559322f70a
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improve torchlight
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2025-07-07 00:25:12 +03:00 |
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MihailRis
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931f0180ef
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update shadows
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2025-07-04 18:20:41 +03:00 |
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MihailRis
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96a94aa33c
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feat: recompiling shaders
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2025-07-02 23:02:50 +03:00 |
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MihailRis
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436a89b066
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feat: post-effects array parameters & add gfx.posteffects.set_array & make shadows opacity depending on clouds opacity
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2025-06-14 20:06:05 +03:00 |
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MihailRis
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02a91e0b72
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add 'advanced' post-effect load configuration
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2025-06-13 23:28:16 +03:00 |
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MihailRis
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9cc59c8848
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refactor shadows.glsl
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2025-06-11 19:44:33 +03:00 |
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MihailRis
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1a3fb9f5b3
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fix night shadows
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2025-06-11 00:51:42 +03:00 |
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MihailRis
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11283f9a33
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cleanup
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2025-06-10 22:50:04 +03:00 |
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MihailRis
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ed5efd9c3a
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improve shadows
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2025-05-21 21:41:01 +03:00 |
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MihailRis
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9e05f6dbb6
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simple cascade shadows test
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2025-05-12 00:25:39 +03:00 |
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MihailRis
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ad0396b31e
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improve shadow map stability
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2025-05-11 20:55:35 +03:00 |
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MihailRis
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e158b384fa
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feat: shadows in fast pipeline & improve lights mix
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2025-05-10 14:12:52 +03:00 |
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MihailRis
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30a0b81680
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refactor shaders
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2025-05-09 23:51:34 +03:00 |
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REDxEYE
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1ffbeb8148
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Refactor mesh handling to use templated vertex structures for improved type safety and flexibility
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2025-04-13 17:14:28 +03:00 |
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MihailRis
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dff2f014f2
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update night lighting
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2024-12-27 08:34:29 +03:00 |
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MihailRis
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4ea4224452
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increase SKY_LIGHT_MUL
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2024-10-24 13:38:43 +03:00 |
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MihailRis
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4197746c69
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add entity shader
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2024-07-20 17:13:03 +03:00 |
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MihailRis
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8e159009eb
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refactor res/shaders
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2024-07-20 16:05:06 +03:00 |
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MihailRis
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3862dbda66
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contentpack remove feature WIP
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2024-02-29 23:47:07 +03:00 |
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MihailRis
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a60cc70246
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GLSL 'include' support
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2023-11-28 16:13:49 +03:00 |
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