MihailRis
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0bd901d1a6
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feat: deferred shading (day 2)
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2025-07-08 23:56:22 +03:00 |
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MihailRis
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7a98f0c411
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fix entities shading
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2025-07-07 19:43:18 +03:00 |
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MihailRis
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559322f70a
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improve torchlight
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2025-07-07 00:25:12 +03:00 |
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MihailRis
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44f7051a94
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fix a_distance
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2025-05-12 07:04:08 +03:00 |
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MihailRis
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30a0b81680
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refactor shaders
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2025-05-09 23:51:34 +03:00 |
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MihailRis
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fc46b7c434
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initial commit
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2025-05-07 20:42:50 +03:00 |
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REDxEYE
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0e73f65331
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Cleanup
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2025-04-13 17:14:34 +03:00 |
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REDxEYE
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1ffbeb8148
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Refactor mesh handling to use templated vertex structures for improved type safety and flexibility
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2025-04-13 17:14:28 +03:00 |
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MihailRis
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e6ea4fe37e
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add fog_curve parameter & update shaders
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2025-02-26 04:49:45 +03:00 |
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MihailRis
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fe503d1192
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add weather intensity (WIP)
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2025-02-26 02:24:16 +03:00 |
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MihailRis
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0c4cdeaa87
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add entities renderer tint support
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2024-07-20 19:35:43 +03:00 |
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MihailRis
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4197746c69
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add entity shader
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2024-07-20 17:13:03 +03:00 |
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