Added graphics/ImageData class
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a91fbe7166
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@ -2,6 +2,8 @@
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#include <iostream>
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#include <GL/glew.h>
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#include "../graphics/ImageData.h"
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#include "../graphics/Texture.h"
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#ifndef _WIN32
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@ -11,7 +13,7 @@
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#ifdef LIBPNG
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#include <png.h>
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int _png_load(const char* file, int* width, int* height){
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ImageData* _png_load(const char* file, int* width, int* height){
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FILE *f;
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int is_png, bit_depth, color_type, row_bytes;
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png_infop info_ptr, end_info;
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@ -19,42 +21,40 @@ int _png_load(const char* file, int* width, int* height){
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png_byte header[8], *image_data;
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png_bytepp row_pointers;
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png_structp png_ptr;
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GLuint texture;
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int alpha;
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if ( !( f = fopen(file, "r" ) ) ) {
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return 0;
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if (!( f = fopen(file, "r" ) ) ) {
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return nullptr;
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}
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fread( header, 1, 8, f );
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is_png = !png_sig_cmp( header, 0, 8 );
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if ( !is_png ) {
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fclose( f );
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return 0;
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return nullptr;
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}
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png_ptr = png_create_read_struct( PNG_LIBPNG_VER_STRING, NULL,
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NULL, NULL );
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if ( !png_ptr ) {
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fclose( f );
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return 0;
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return nullptr;
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}
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info_ptr = png_create_info_struct( png_ptr );
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if ( !info_ptr ) {
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png_destroy_read_struct( &png_ptr, (png_infopp) NULL,
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(png_infopp) NULL );
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fclose( f );
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return 0;
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return nullptr;
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}
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end_info = png_create_info_struct( png_ptr );
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if ( !end_info ) {
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png_destroy_read_struct( &png_ptr, (png_infopp) NULL,
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(png_infopp) NULL );
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fclose( f );
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return 0;
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return nullptr;
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}
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if ( setjmp( png_jmpbuf( png_ptr ) ) ) {
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png_destroy_read_struct( &png_ptr, &info_ptr, &end_info );
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fclose( f );
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return 0;
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return nullptr;
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}
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png_init_io( png_ptr, f );
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png_set_sig_bytes( png_ptr, 8 );
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@ -65,56 +65,43 @@ int _png_load(const char* file, int* width, int* height){
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*height = t_height;
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png_read_update_info( png_ptr, info_ptr );
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row_bytes = png_get_rowbytes( png_ptr, info_ptr );
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image_data = (png_bytep) malloc( row_bytes * t_height * sizeof(png_byte) );
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if ( !image_data ) {
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image_data = new png_byte[row_bytes * t_height];
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if (!image_data) {
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png_destroy_read_struct( &png_ptr, &info_ptr, &end_info );
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fclose( f );
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return 0;
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fclose(f);
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return nullptr;
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}
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row_pointers = (png_bytepp) malloc( t_height * sizeof(png_bytep) );
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if ( !row_pointers ) {
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png_destroy_read_struct( &png_ptr, &info_ptr, &end_info );
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free( image_data );
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fclose( f );
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return 0;
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delete[] image_data;
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fclose(f);
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return nullptr;
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}
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for (unsigned int i = 0; i < t_height; ++i ) {
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row_pointers[t_height - 1 - i] = image_data + i * row_bytes;
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}
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png_read_image( png_ptr, row_pointers );
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png_read_image(png_ptr, row_pointers);
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ImageFormat format;
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switch ( png_get_color_type( png_ptr, info_ptr ) ) {
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case PNG_COLOR_TYPE_RGBA:
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alpha = GL_RGBA;
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format = ImageFormat::rgba8888;
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break;
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case PNG_COLOR_TYPE_RGB:
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alpha = GL_RGB;
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format = ImageFormat::rgb888;
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break;
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default:
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printf( "Color type %d not supported!\n",
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png_get_color_type( png_ptr, info_ptr ) );
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png_destroy_read_struct( &png_ptr, &info_ptr, &end_info );
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return 0;
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return nullptr;
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}
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// configure second post-processing framebuffer
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, t_width, t_height, 0,
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alpha, GL_UNSIGNED_BYTE, (GLvoid *) image_data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
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glGenerateMipmap(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, 0);
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ImageData* image = new ImageData(format, *width, *height, (void*)image_data);
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png_destroy_read_struct( &png_ptr, &info_ptr, &end_info );
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free( image_data );
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free( row_pointers );
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fclose( f );
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return texture;
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return image;
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}
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#else
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#include <spng.h>
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@ -205,18 +192,8 @@ int _png_load(const char* file, int* pwidth, int* pheight){
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delete[] out;
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unsigned int texture;
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int alpha = GL_RGBA;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, ihdr.width, ihdr.height, 0,
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alpha, GL_UNSIGNED_BYTE, (GLvoid *) flipped);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glBindTexture(GL_TEXTURE_2D, 0);
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ImageData* image = new ImageData(ImageFormat::rgba8888, ihdr.width, ihdr.height, (void*)flipped);
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pwidth[0] = ihdr.width;
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pheight[0] = ihdr.height;
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@ -224,17 +201,17 @@ int _png_load(const char* file, int* pwidth, int* pheight){
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spng_ctx_free(ctx);
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delete[] pngbuf;
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return texture;
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return image;
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}
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#endif
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Texture* png::load_texture(std::string filename){
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int width, height;
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GLuint texture = _png_load(filename.c_str(), &width, &height);
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if (texture == 0){
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std::cerr << "Could not load texture " << filename << std::endl;
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ImageData* image = _png_load(filename.c_str(), &width, &height);
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if (image == nullptr){
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std::cerr << "Could not load image " << filename << std::endl;
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return nullptr;
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}
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return new Texture(texture, width, height);
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return Texture::from(image);
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}
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@ -4,8 +4,10 @@
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#include <string>
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class Texture;
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class ImageData;
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namespace png {
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extern ImageData load_image(std::string filename);
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extern Texture* load_texture(std::string filename);
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}
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@ -133,4 +133,5 @@ Engine::~Engine() {
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std::cout << "-- shutting down" << std::endl;
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delete assets;
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Window::terminate();
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std::cout << "-- engine finished" << std::endl;
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}
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@ -19,7 +19,7 @@ Batch2D::Batch2D(size_t capacity) : capacity(capacity), offset(0), color(1.0f, 1
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unsigned char pixels[] = {
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255, 255, 255, 255,
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};
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blank = new Texture(pixels, 1, 1);
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blank = new Texture(pixels, 1, 1, GL_RGBA);
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_texture = nullptr;
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}
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@ -19,7 +19,7 @@ Batch3D::Batch3D(size_t capacity) : capacity(capacity), offset(0), color(1.0f, 1
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unsigned char pixels[] = {
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255, 255, 255, 255,
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};
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blank = new Texture(pixels, 1, 1);
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blank = new Texture(pixels, 1, 1, GL_RGBA);
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_texture = nullptr;
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}
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14
src/graphics/ImageData.cpp
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14
src/graphics/ImageData.cpp
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@ -0,0 +1,14 @@
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#include "ImageData.h"
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ImageData::ImageData(ImageFormat format, uint width, uint height, void* data)
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: format(format), width(width), height(height), data(data) {
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}
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ImageData::~ImageData() {
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switch (format) {
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case ImageFormat::rgb888:
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case ImageFormat::rgba8888:
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delete[] data;
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break;
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}
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}
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37
src/graphics/ImageData.h
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37
src/graphics/ImageData.h
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@ -0,0 +1,37 @@
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#ifndef GRAPHICS_IMAGE_DATA_H_
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#define GRAPHICS_IMAGE_DATA_H_
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#include "../typedefs.h"
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enum class ImageFormat {
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rgb888,
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rgba8888
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};
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class ImageData {
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ImageFormat format;
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uint width;
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uint height;
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void* data;
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public:
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ImageData(ImageFormat format, uint width, uint height, void* data);
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~ImageData();
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void* getData() const {
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return data;
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}
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ImageFormat getFormat() const {
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return format;
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}
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uint getWidth() const {
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return width;
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}
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uint getHeight() const {
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return height;
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}
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};
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#endif // GRAPHICS_IMAGE_DATA_H_
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@ -1,15 +1,18 @@
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#include "Texture.h"
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#include <GL/glew.h>
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#include <stdexcept>
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#include "ImageData.h"
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Texture::Texture(unsigned int id, int width, int height) : id(id), width(width), height(height) {
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}
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Texture::Texture(unsigned char* data, int width, int height) : width(width), height(height) {
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Texture::Texture(unsigned char* data, int width, int height, uint format) : width(width), height(height) {
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glGenTextures(1, &id);
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glBindTexture(GL_TEXTURE_2D, id);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *) data);
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glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0,
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format, GL_UNSIGNED_BYTE, (GLvoid *) data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, 0);
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@ -21,7 +24,6 @@ Texture::~Texture() {
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void Texture::bind(){
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glBindTexture(GL_TEXTURE_2D, id);
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// glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, id);
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}
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void Texture::reload(unsigned char* data){
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@ -30,3 +32,15 @@ void Texture::reload(unsigned char* data){
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GL_RGBA, GL_UNSIGNED_BYTE, (GLvoid *) data);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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Texture* Texture::from(const ImageData* image) {
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uint format;
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const void* data = image->getData();
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switch (image->getFormat()) {
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case ImageFormat::rgb888: format = GL_RGB; break;
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case ImageFormat::rgba8888: format = GL_RGBA; break;
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default:
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throw std::runtime_error("unsupported image data format");
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}
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return new Texture((unsigned char*)data, image->getWidth(), image->getHeight(), format);
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}
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@ -3,17 +3,21 @@
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#include <string>
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class ImageData;
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class Texture {
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public:
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unsigned int id;
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int width;
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int height;
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Texture(unsigned int id, int width, int height);
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Texture(unsigned char* data, int width, int height);
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Texture(unsigned char* data, int width, int height, uint format);
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~Texture();
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void bind();
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void reload(unsigned char* data);
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static Texture* from(const ImageData* image);
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};
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#endif /* GRAPHICS_TEXTURE_H_ */
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