inventory fix
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@ -130,7 +130,7 @@ void HudRenderer::draw(Level* level, Assets* assets){
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int inv_y = (Window::height - (inv_h)) / 2;
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int xs = (Window::width - inv_w + step)/2;
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int ys = (Window::height - inv_h + step)/2;
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if (Window::width > inv_wm*3){
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if (Window::width > inv_w*3){
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inv_x = (Window::width + (inv_w)) / 2;
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inv_y = (Window::height - (inv_h)) / 2;
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xs = (Window::width + inv_w + step)/2;
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