add 'total_visited' to route & refactor
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174a3c6871
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fdf55ec64d
@ -5,7 +5,7 @@ local started
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local tsf = entity.transform
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agent = pathfinding.create_agent()
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pathfinding.set_max_visited(agent, 1e5)
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pathfinding.set_max_visited(agent, 1e4)
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function set_target(new_target)
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target = new_target
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@ -32,6 +32,17 @@ static int l_is_enabled(lua::State* L) {
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return lua::pushboolean(L, false);
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}
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static int push_route(lua::State* L, const voxels::Route& route) {
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lua::createtable(L, route.nodes.size(), 1);
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for (int i = 0; i < route.nodes.size(); i++) {
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lua::pushvec3(L, route.nodes[i].pos);
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lua::rawseti(L, i + 1);
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}
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lua::pushinteger(L, route.totalVisited);
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lua::setfield(L, "total_visited");
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return 1;
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}
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static int l_make_route(lua::State* L) {
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if (auto agent = get_agent(L)) {
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auto start = lua::tovec3(L, 2);
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@ -43,12 +54,7 @@ static int l_make_route(lua::State* L) {
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if (!route.found) {
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return 0;
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}
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lua::createtable(L, route.nodes.size(), 0);
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for (int i = 0; i < route.nodes.size(); i++) {
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lua::pushvec3(L, route.nodes[i].pos);
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lua::rawseti(L, i + 1);
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}
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return 1;
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return push_route(L, route);
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}
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return 0;
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}
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@ -74,12 +80,7 @@ static int l_pull_route(lua::State* L) {
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if (!route.found) {
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return lua::createtable(L, 0, 0);
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}
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lua::createtable(L, route.nodes.size(), 0);
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for (int i = 0; i < route.nodes.size(); i++) {
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lua::pushvec3(L, route.nodes[i].pos);
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lua::rawseti(L, i + 1);
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}
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return 1;
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return push_route(L, route);
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}
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return 0;
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}
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@ -1,12 +1,12 @@
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#include "Pathfinding.hpp"
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#include "world/Level.hpp"
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#include "voxels/GlobalChunks.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/blocks_agent.hpp"
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#include "content/Content.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/GlobalChunks.hpp"
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#include "voxels/blocks_agent.hpp"
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#include "world/Level.hpp"
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inline constexpr float SQRT2 = 1.4142135623730951f; // sqrt(2)
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inline constexpr float SQRT2 = 1.4142135623730951f; // sqrt(2)
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using namespace voxels;
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@ -15,7 +15,9 @@ static float heuristic(const glm::ivec3& a, const glm::ivec3& b) {
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}
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Pathfinding::Pathfinding(const Level& level)
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: level(level), chunks(*level.chunks) {
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: level(level),
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chunks(*level.chunks),
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blockDefs(level.content.getIndices()->blocks) {
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}
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static bool check_passability(
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@ -81,14 +83,32 @@ void Pathfinding::performAllAsync(int stepsPerAgent) {
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}
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}
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static Route finish_route(Agent& agent, State&& state) {
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Route route {};
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restore_route(route, state.nearest, state.parents);
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route.totalVisited = state.blocked.size();
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route.nodes.push_back({agent.start});
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route.found = true;
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state.finished = true;
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agent.state = std::move(state);
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agent.route = route;
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return route;
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}
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enum Passability {
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NON_PASSABLE = -1,
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OBSTACLE = 0,
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PASSABLE = 1,
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};
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Route Pathfinding::perform(Agent& agent, int maxVisited) {
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using namespace blocks_agent;
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Route route {};
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State state = std::move(agent.state);
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if (state.queue.empty()) {
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state.queue.push({agent.start, {}, 0, heuristic(agent.start, agent.target)});
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state.queue.push(
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{agent.start, {}, 0, heuristic(agent.start, agent.target)}
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);
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}
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const auto& chunks = *level.chunks;
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@ -103,13 +123,7 @@ Route Pathfinding::perform(Agent& agent, int maxVisited) {
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while (!state.queue.empty()) {
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if (state.blocked.size() == agent.maxVisitedBlocks) {
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if (agent.mayBeIncomplete) {
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restore_route(route, state.nearest, state.parents);
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route.nodes.push_back({agent.start});
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route.found = true;
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state.finished = true;
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agent.state = std::move(state);
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agent.route = route;
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return route;
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return finish_route(agent, std::move(state));
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}
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break;
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}
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@ -126,26 +140,27 @@ Route Pathfinding::perform(Agent& agent, int maxVisited) {
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if (node.pos.x == agent.target.x &&
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glm::abs((node.pos.y - agent.target.y) / height) == 0 &&
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node.pos.z == agent.target.z) {
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restore_route(route, node.pos, state.parents);
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route.nodes.push_back({agent.start});
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route.found = true;
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state.finished = true;
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agent.state = std::move(state);
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agent.route = route;
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return route;
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return finish_route(agent, std::move(state));
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}
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state.blocked.emplace(node.pos);
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glm::ivec2 neighbors[8] {
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{0, 1}, {1, 0}, {0, -1}, {-1, 0},
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{-1, -1}, {1, -1}, {1, 1}, {-1, 1},
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{0, 1},
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{1, 0},
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{0, -1},
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{-1, 0},
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{-1, -1},
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{1, -1},
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{1, 1},
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{-1, 1},
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};
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for (int i = 0; i < sizeof(neighbors) / sizeof(glm::ivec2); i++) {
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auto offset = neighbors[i];
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auto pos = node.pos;
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int surface = getSurfaceAt(pos + glm::ivec3(offset.x, 0, offset.y), 1);
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int surface =
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getSurfaceAt(pos + glm::ivec3(offset.x, 0, offset.y), 1);
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if (surface == -1) {
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continue;
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@ -156,7 +171,9 @@ Route Pathfinding::perform(Agent& agent, int maxVisited) {
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continue;
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}
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if (is_obstacle_at(chunks, pos.x, pos.y + agent.jumpHeight, pos.z)) {
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if (is_obstacle_at(
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chunks, pos.x, pos.y + agent.jumpHeight, pos.z
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)) {
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continue;
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}
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if (!check_passability(agent, chunks, node, offset, i >= 4)) {
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@ -165,8 +182,7 @@ Route Pathfinding::perform(Agent& agent, int maxVisited) {
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int score = glm::abs(node.pos.y - pos.y) * 10;
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float sum = glm::abs(offset.x) + glm::abs(offset.y);
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float gScore =
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node.gScore + sum + score;
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float gScore = node.gScore + sum + score;
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const auto& found = state.parents.find(point);
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if (found == state.parents.end()) {
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float hScore = heuristic(point, agent.target);
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@ -198,45 +214,37 @@ const std::unordered_map<int, Agent>& Pathfinding::getAgents() const {
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return agents;
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}
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static int check_point(
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const ContentUnitIndices<Block>& defs,
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const GlobalChunks& chunks,
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int x,
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int y,
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int z
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) {
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int Pathfinding::checkPoint(int x, int y, int z) {
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auto vox = blocks_agent::get(chunks, x, y, z);
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if (vox == nullptr) {
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return 0;
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return OBSTACLE;
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}
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const auto& def = defs.require(vox->id);
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const auto& def = blockDefs.require(vox->id);
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if (def.obstacle) {
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return 0;
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return OBSTACLE;
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}
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if (def.translucent) {
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return -1;
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return NON_PASSABLE;
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}
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return 1;
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return PASSABLE;
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}
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int Pathfinding::getSurfaceAt(const glm::ivec3& pos, int maxDelta) {
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using namespace blocks_agent;
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const auto& defs = level.content.getIndices()->blocks;
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int status;
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int surface = pos.y;
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if (check_point(defs, chunks, pos.x, surface, pos.z) <= 0) {
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if (check_point(defs, chunks, pos.x, surface + 1, pos.z) <= 0)
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return -1;
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if (checkPoint(pos.x, surface, pos.z) <= 0) {
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if (checkPoint(pos.x, surface + 1, pos.z) <= 0)
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return NON_PASSABLE;
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else
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return surface + 1;
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} else if ((status = check_point(defs, chunks, pos.x, surface - 1, pos.z)) <= 0) {
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if (status == -1)
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return -1;
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} else if ((status = checkPoint(pos.x, surface - 1, pos.z)) <= 0) {
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if (status == NON_PASSABLE)
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return NON_PASSABLE;
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return surface;
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} else if (check_point(defs, chunks, pos.x, surface - 2, pos.z) == 0) {
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} else if (checkPoint(pos.x, surface - 2, pos.z) == 0) {
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return surface - 1;
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}
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return -1;
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return NON_PASSABLE;
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}
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@ -10,9 +10,13 @@
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#include <unordered_set>
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#include <vector>
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class Block;
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class Level;
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class GlobalChunks;
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template <typename T>
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class ContentUnitIndices;
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namespace voxels {
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struct RouteNode {
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glm::ivec3 pos;
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@ -21,6 +25,7 @@ namespace voxels {
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struct Route {
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bool found;
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std::vector<RouteNode> nodes;
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int totalVisited;
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};
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struct Node {
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@ -75,9 +80,12 @@ namespace voxels {
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private:
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const Level& level;
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const GlobalChunks& chunks;
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const ContentUnitIndices<Block>& blockDefs;
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std::unordered_map<int, Agent> agents;
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int nextAgent = 1;
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int getSurfaceAt(const glm::ivec3& pos, int maxDelta);
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int checkPoint(int x, int y, int z);
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};
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}
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