move particles to gfx.particles

This commit is contained in:
MihailRis 2024-11-06 20:18:57 +03:00
parent 48add86120
commit fdbe8ca9c6
3 changed files with 19 additions and 2 deletions

View File

@ -1,5 +1,5 @@
function on_block_broken(id, x, y, z, playerid)
particles.emit({x+0.5, y+0.5, z+0.5}, 64, {
gfx.particles.emit({x+0.5, y+0.5, z+0.5}, 64, {
lifetime=1.0,
spawn_interval=0.0001,
explosion={4, 4, 4},

View File

@ -599,6 +599,23 @@ namespace lua {
setglobal(L, name);
}
inline void openlib(
lua::State* L,
const std::string& package,
const std::string& name,
const luaL_Reg* libfuncs
) {
if (!hasglobal(L, package)) {
createtable(L, 0, 1);
setglobal(L, package);
}
getglobal(L, package);
createtable(L, 0, 0);
luaL_setfuncs(L, libfuncs, 0);
setfield(L, name);
pop(L);
}
inline const char* require_string_field(
lua::State* L, const std::string& name, int idx=-1
) {

View File

@ -24,7 +24,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
auto L = lua::get_main_state();
lua::openlib(L, "hud", hudlib);
lua::openlib(L, "particles", particleslib);
lua::openlib(L, "gfx", "particles", particleslib);
if (lua::getglobal(L, "__vc_create_hud_rules")) {
lua::call_nothrow(L, 0, 0);