move particles to gfx.particles
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48add86120
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fdbe8ca9c6
@ -1,5 +1,5 @@
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function on_block_broken(id, x, y, z, playerid)
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particles.emit({x+0.5, y+0.5, z+0.5}, 64, {
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gfx.particles.emit({x+0.5, y+0.5, z+0.5}, 64, {
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lifetime=1.0,
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spawn_interval=0.0001,
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explosion={4, 4, 4},
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@ -599,6 +599,23 @@ namespace lua {
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setglobal(L, name);
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}
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inline void openlib(
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lua::State* L,
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const std::string& package,
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const std::string& name,
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const luaL_Reg* libfuncs
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) {
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if (!hasglobal(L, package)) {
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createtable(L, 0, 1);
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setglobal(L, package);
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}
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getglobal(L, package);
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createtable(L, 0, 0);
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luaL_setfuncs(L, libfuncs, 0);
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setfield(L, name);
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pop(L);
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}
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inline const char* require_string_field(
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lua::State* L, const std::string& name, int idx=-1
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) {
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@ -24,7 +24,7 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
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auto L = lua::get_main_state();
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lua::openlib(L, "hud", hudlib);
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lua::openlib(L, "particles", particleslib);
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lua::openlib(L, "gfx", "particles", particleslib);
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if (lua::getglobal(L, "__vc_create_hud_rules")) {
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lua::call_nothrow(L, 0, 0);
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