commit
fcc5d11814
@ -1,5 +1,6 @@
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{
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"texture": "glass",
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"draw-group": 2,
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"light-passing": true
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}
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"light-passing": true,
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"sky-light-passing": true
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}
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@ -58,9 +58,11 @@ void LightSolver::solve(){
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remqueue.pop();
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for (int i = 0; i < 6; i++) {
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int x = entry.x+coords[i*3+0];
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int y = entry.y+coords[i*3+1];
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int z = entry.z+coords[i*3+2];
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int imul3 = i*3;
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int x = entry.x+coords[imul3];
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int y = entry.y+coords[imul3+1];
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int z = entry.z+coords[imul3+2];
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Chunk* chunk = chunks->getChunkByVoxel(x,y,z);
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if (chunk) {
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int lx = x - chunk->x * CHUNK_W;
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@ -85,9 +87,11 @@ void LightSolver::solve(){
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addqueue.pop();
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for (int i = 0; i < 6; i++) {
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int x = entry.x+coords[i*3+0];
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int y = entry.y+coords[i*3+1];
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int z = entry.z+coords[i*3+2];
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int imul3 = i*3;
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int x = entry.x+coords[imul3];
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int y = entry.y+coords[imul3+1];
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int z = entry.z+coords[imul3+2];
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Chunk* chunk = chunks->getChunkByVoxel(x,y,z);
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if (chunk) {
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int lx = x - chunk->x * CHUNK_W;
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@ -152,10 +152,11 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand){
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void Lighting::onBlockSet(int x, int y, int z, blockid_t id){
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Block* block = content->getIndices()->getBlockDef(id);
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solverR->remove(x,y,z);
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solverG->remove(x,y,z);
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solverB->remove(x,y,z);
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if (id == 0){
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solverR->remove(x,y,z);
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solverG->remove(x,y,z);
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solverB->remove(x,y,z);
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solverR->solve();
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solverG->solve();
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solverB->solve();
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@ -178,9 +179,6 @@ void Lighting::onBlockSet(int x, int y, int z, blockid_t id){
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solverB->solve();
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solverS->solve();
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} else {
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solverR->remove(x,y,z);
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solverG->remove(x,y,z);
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solverB->remove(x,y,z);
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if (!block->skyLightPassing){
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solverS->remove(x,y,z);
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for (int i = y-1; i >= 0; i--){
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@ -90,6 +90,78 @@ int l_file_mkdir(lua_State* L) {
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return 1;
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}
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int l_file_mkdirs(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::create_directories(path));
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return 1;
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}
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int l_file_read_bytes(lua_State* L) {
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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if (fs::is_regular_file(path)) {
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size_t length = (size_t) fs::file_size(path);
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ubyte* bytes = files::read_bytes(path, length);
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lua_createtable(L, length, 0);
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int newTable = lua_gettop(L);
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for(int i = 0;i < length;i++) {
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lua_pushnumber(L, bytes[i]);
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lua_rawseti(L, newTable, i+1);
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}
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return 1;
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}
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return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
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}
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int l_file_write_bytes(lua_State* L) {
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int pathIndex = 1;
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if(!lua_isstring(L, pathIndex)) {
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return luaL_error(L, "string expected");
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}
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fs::path path = resolve_path(L, lua_tostring(L, pathIndex));
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std::vector<ubyte> bytes;
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size_t len = lua_objlen(L, 2);
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int bytesIndex = -1;
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if(!lua_istable(L, bytesIndex)) {
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return luaL_error(L, "table expected");
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} else {
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lua_pushnil(L);
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bytesIndex--;
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int i = 1;
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while(lua_next(L, bytesIndex) != 0) {
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if(lua_isnumber(L, -1)) {
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const int byte = lua_tointeger(L, -1);
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if(byte < 0 || byte > 255) {
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return luaL_error(L, "byte '%i' at index '%i' is less than 0 or greater than 255", byte, i);
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}
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bytes.push_back(byte);
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lua_pop(L, 1);
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i++;
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} else {
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return luaL_error(L, "number expected at index '%i'", i);
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}
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}
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lua_pushboolean(L, files::write_bytes(path, &bytes[0], len));
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return 1;
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}
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}
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/* == time library == */
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int l_time_uptime(lua_State* L) {
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lua_pushnumber(L, Window::time());
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@ -13,6 +13,9 @@ extern int l_file_isfile(lua_State* L);
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extern int l_file_isdir(lua_State* L);
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extern int l_file_length(lua_State* L);
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extern int l_file_mkdir(lua_State* L);
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extern int l_file_mkdirs(lua_State* L);
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extern int l_file_read_bytes(lua_State* L);
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extern int l_file_write_bytes(lua_State* L);
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static const luaL_Reg filelib [] = {
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{"resolve", lua_wrap_errors<l_file_resolve>},
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@ -23,6 +26,9 @@ static const luaL_Reg filelib [] = {
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{"isdir", lua_wrap_errors<l_file_isdir>},
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{"length", lua_wrap_errors<l_file_length>},
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{"mkdir", lua_wrap_errors<l_file_mkdir>},
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{"mkdirs", lua_wrap_errors<l_file_mkdirs>},
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{"read_bytes", lua_wrap_errors<l_file_read_bytes>},
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{"write_bytes", lua_wrap_errors<l_file_write_bytes>},
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{NULL, NULL}
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};
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Loading…
x
Reference in New Issue
Block a user