Event queue
This commit is contained in:
parent
f8e02e1b3b
commit
fcb420c4c7
@ -120,6 +120,26 @@ function color_mt.__tostring(self)
|
||||
return "rgba("..self[1]..", "..self[2]..", "..self[3]..", "..self[4]..")"
|
||||
end
|
||||
|
||||
-- events
|
||||
events = {
|
||||
handlers = {}
|
||||
}
|
||||
|
||||
function events.on(event, func)
|
||||
events.handlers[event] = events.handlers[event] or {}
|
||||
table.insert(events.handlers[event], func)
|
||||
end
|
||||
|
||||
function events.emit(event, ...)
|
||||
result = nil
|
||||
if events.handlers[event] then
|
||||
for _, func in ipairs(events.handlers[event]) do
|
||||
result = result or func(...)
|
||||
end
|
||||
end
|
||||
return result
|
||||
end
|
||||
|
||||
-- class designed for simple UI-nodes access via properties syntax
|
||||
local Element = {}
|
||||
function Element.new(docname, name)
|
||||
|
||||
@ -1,5 +1,6 @@
|
||||
#include "LuaState.h"
|
||||
|
||||
#include <iomanip>
|
||||
#include <iostream>
|
||||
#include "lua_util.h"
|
||||
#include "api_lua.h"
|
||||
@ -217,8 +218,8 @@ int lua::LuaState::pushnil() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool lua::LuaState::getfield(const std::string& name) {
|
||||
lua_getfield(L, -1, name.c_str());
|
||||
bool lua::LuaState::getfield(const std::string& name, int idx) {
|
||||
lua_getfield(L, idx, name.c_str());
|
||||
if (lua_isnil(L, -1)) {
|
||||
lua_pop(L, -1);
|
||||
return false;
|
||||
@ -287,3 +288,28 @@ void lua::LuaState::removeEnvironment(int id) {
|
||||
lua_pushnil(L);
|
||||
setglobal(envName(id));
|
||||
}
|
||||
|
||||
void lua::LuaState::dumpStack() {
|
||||
int top = gettop();
|
||||
for (int i = 1; i <= top; i++) {
|
||||
std::cout << std::setw(3) << i << std::setw(20) << luaL_typename(L, i) << std::setw(30);
|
||||
switch (lua_type(L, i)) {
|
||||
case LUA_TNUMBER:
|
||||
std::cout << tonumber(i);
|
||||
break;
|
||||
case LUA_TSTRING:
|
||||
std::cout << tostring(i);
|
||||
break;
|
||||
case LUA_TBOOLEAN:
|
||||
std::cout << (toboolean(i) ? "true" : "false");
|
||||
break;
|
||||
case LUA_TNIL:
|
||||
std::cout << "nil";
|
||||
break;
|
||||
default:
|
||||
std::cout << lua_topointer(L, i);
|
||||
break;
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
@ -41,8 +41,8 @@ namespace lua {
|
||||
int pushnil();
|
||||
int pushglobals();
|
||||
void pop(int n=1);
|
||||
bool getfield(const std::string& name);
|
||||
void setfield(const std::string& name, int idx=-2);
|
||||
bool getfield(const std::string& name, int idx = -1);
|
||||
void setfield(const std::string& name, int idx = -2);
|
||||
bool toboolean(int idx);
|
||||
luaint tointeger(int idx);
|
||||
luanumber tonumber(int idx);
|
||||
@ -61,6 +61,8 @@ namespace lua {
|
||||
int createEnvironment(int parent);
|
||||
void removeEnvironment(int id);
|
||||
const std::string storeAnonymous();
|
||||
|
||||
void dumpStack();
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@ -228,6 +228,8 @@ const luaL_Reg blocklib [] = {
|
||||
{"get_Z", lua_wrap_errors<l_get_block_z>},
|
||||
{"get_states", lua_wrap_errors<l_get_block_states>},
|
||||
{"set_states", lua_wrap_errors<l_set_block_states>},
|
||||
{"get_rotation", lua_wrap_errors<l_get_block_rotation>},
|
||||
{"set_rotation", lua_wrap_errors<l_set_block_rotation>},
|
||||
{"get_user_bits", lua_wrap_errors<l_get_block_user_bits>},
|
||||
{"set_user_bits", lua_wrap_errors<l_set_block_user_bits>},
|
||||
{NULL, NULL}
|
||||
|
||||
@ -105,25 +105,19 @@ void scripting::on_world_load(Level* level, BlocksController* blocks) {
|
||||
load_script("world.lua");
|
||||
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
if (state->getglobal(pack.id+".worldopen")) {
|
||||
state->callNoThrow(0);
|
||||
}
|
||||
emit_event(pack.id + ".worldopen");
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_save() {
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
if (state->getglobal(pack.id+".worldsave")) {
|
||||
state->callNoThrow(0);
|
||||
}
|
||||
emit_event(pack.id + ".worldsave");
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_quit() {
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
if (state->getglobal(pack.id+".worldquit")) {
|
||||
state->callNoThrow(0);
|
||||
}
|
||||
emit_event(pack.id + ".worldquit");
|
||||
}
|
||||
if (state->getglobal("__scripts_cleanup")) {
|
||||
state->callNoThrow(0);
|
||||
@ -134,109 +128,97 @@ void scripting::on_world_quit() {
|
||||
}
|
||||
|
||||
void scripting::on_blocks_tick(const Block* block, int tps) {
|
||||
std::string name = block->name+".blockstick";
|
||||
if (state->getglobal(name)) {
|
||||
std::string name = block->name + ".blockstick";
|
||||
emit_event(name, [tps] (lua::LuaState* state) {
|
||||
state->pushinteger(tps);
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
return 1;
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::update_block(const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name+".update";
|
||||
if (state->getglobal(name)) {
|
||||
std::string name = block->name + ".update";
|
||||
emit_event(name, [x, y, z] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->callNoThrow(3);
|
||||
}
|
||||
return 3;
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::random_update_block(const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name+".randupdate";
|
||||
if (state->getglobal(name)) {
|
||||
std::string name = block->name + ".randupdate";
|
||||
emit_event(name, [x, y, z] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->callNoThrow(3);
|
||||
}
|
||||
return 3;
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name+".placed";
|
||||
if (state->getglobal(name)) {
|
||||
std::string name = block->name + ".placed";
|
||||
emit_event(name, [x, y, z, player] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(player->getId());
|
||||
state->callNoThrow(4);
|
||||
}
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name+".broken";
|
||||
if (state->getglobal(name)) {
|
||||
std::string name = block->name + ".broken";
|
||||
emit_event(name, [x, y, z, player] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(player->getId());
|
||||
state->callNoThrow(4);
|
||||
}
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::on_block_interact(Player* player, const Block* block, int x, int y, int z) {
|
||||
std::string name = block->name+".interact";
|
||||
if (state->getglobal(name)) {
|
||||
std::string name = block->name + ".interact";
|
||||
return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(player->getId());
|
||||
if (state->callNoThrow(4)) {
|
||||
return state->toboolean(-1);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::on_item_use(Player* player, const ItemDef* item) {
|
||||
std::string name = item->name+".use";
|
||||
if (state->getglobal(name)) {
|
||||
std::string name = item->name + ".use";
|
||||
return emit_event(name, [player] (lua::LuaState* state) {
|
||||
state->pushinteger(player->getId());
|
||||
if (state->callNoThrow(1)) {
|
||||
return state->toboolean(-1);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return 1;
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
|
||||
std::string name = item->name+".useon";
|
||||
if (state->getglobal(name)) {
|
||||
std::string name = item->name + ".useon";
|
||||
return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(player->getId());
|
||||
if (state->callNoThrow(4)) {
|
||||
return state->toboolean(-1);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
|
||||
std::string name = item->name+".blockbreakby";
|
||||
if (state->getglobal(name)) {
|
||||
std::string name = item->name + ".blockbreakby";
|
||||
return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
|
||||
state->pushivec3(x, y, z);
|
||||
state->pushinteger(player->getId());
|
||||
if (state->callNoThrow(4)) {
|
||||
return state->toboolean(-1);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::on_ui_open(UiDocument* layout, Inventory* inventory, glm::ivec3 blockcoord) {
|
||||
std::string name = layout->getId()+".open";
|
||||
if (state->getglobal(name)) {
|
||||
std::string name = layout->getId() + ".open";
|
||||
emit_event(name, [inventory, blockcoord] (lua::LuaState* state) {
|
||||
state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
|
||||
state->pushivec3(blockcoord.x, blockcoord.y, blockcoord.z);
|
||||
state->callNoThrow(4);
|
||||
}
|
||||
return 4;
|
||||
});
|
||||
}
|
||||
|
||||
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
|
||||
std::string name = layout->getId()+".close";
|
||||
if (state->getglobal(name)) {
|
||||
state->pushinteger(inventory->getId());
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
std::string name = layout->getId() + ".close";
|
||||
emit_event(name, [inventory] (lua::LuaState* state) {
|
||||
state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
|
||||
return 1;
|
||||
});
|
||||
}
|
||||
|
||||
bool scripting::register_event(int env, const std::string& name, const std::string& id) {
|
||||
@ -244,17 +226,32 @@ bool scripting::register_event(int env, const std::string& name, const std::stri
|
||||
state->pushglobals();
|
||||
}
|
||||
if (state->getfield(name)) {
|
||||
state->pop();
|
||||
state->getglobal("events");
|
||||
state->getfield("on");
|
||||
state->pushstring(id);
|
||||
state->getfield(name, -4);
|
||||
state->callNoThrow(2);
|
||||
state->pop();
|
||||
|
||||
// remove previous name
|
||||
state->pushnil();
|
||||
state->setfield(name, -3);
|
||||
// add new global name
|
||||
state->setglobal(id);
|
||||
state->pop();
|
||||
state->setfield(name);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool scripting::emit_event(const std::string &name, std::function<int(lua::LuaState *)> args) {
|
||||
state->getglobal("events");
|
||||
state->getfield("emit");
|
||||
state->pushstring(name);
|
||||
state->callNoThrow(args(state) + 1);
|
||||
bool result = state->toboolean(-1);
|
||||
state->pop(2);
|
||||
return result;
|
||||
}
|
||||
|
||||
void scripting::load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset) {
|
||||
std::string src = files::read_string(file);
|
||||
std::cout << "loading script " << file.u8string() << std::endl;
|
||||
|
||||
@ -4,6 +4,7 @@
|
||||
|
||||
#include "../../delegates.h"
|
||||
|
||||
#include "lua/LuaState.h"
|
||||
#include "scripting_functional.h"
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
@ -44,6 +45,9 @@ namespace scripting {
|
||||
|
||||
extern bool register_event(int env, const std::string& name, const std::string& id);
|
||||
|
||||
static int noargs(lua::LuaState *) { return 0; }
|
||||
extern bool emit_event(const std::string& name, std::function<int(lua::LuaState* state)> args = noargs);
|
||||
|
||||
std::unique_ptr<Environment> create_environment(int parent=0);
|
||||
std::unique_ptr<Environment> create_pack_environment(const ContentPack& pack);
|
||||
std::unique_ptr<Environment> create_doc_environment(int parent, const std::string& name);
|
||||
|
||||
@ -22,20 +22,20 @@ void scripting::on_frontend_init(Hud* hud) {
|
||||
scripting::state->openlib("hud", hudlib, 0);
|
||||
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
if (state->getglobal(pack.id+".hudopen")) {
|
||||
emit_event(pack.id + ".hudopen", [&] (lua::LuaState* state) {
|
||||
state->pushinteger(hud->getPlayer()->getId());
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
return 1;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_frontend_close() {
|
||||
scripting::hud = nullptr;
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
if (state->getglobal(pack.id+".hudclose")) {
|
||||
emit_event(pack.id + ".hudclose", [&] (lua::LuaState* state) {
|
||||
state->pushinteger(hud->getPlayer()->getId());
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
return 1;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user