move setRotation, checkReplaceability, raycast logic to the blocks_agent
This commit is contained in:
parent
c7c2fe29d2
commit
fb3f201dfc
@ -98,7 +98,9 @@ static int l_set(lua::State* L) {
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if (static_cast<size_t>(id) >= indices->blocks.count()) {
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return 0;
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}
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if (!level->chunks->get(x, y, z)) {
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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if (!blocks_agent::get_chunk(*level->chunksStorage, cx, cz)) {
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return 0;
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}
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blocks_agent::set(*level->chunksStorage, x, y, z, id, int2blockstate(state));
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@ -183,7 +185,7 @@ static int l_set_rotation(lua::State* L) {
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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auto value = lua::tointeger(L, 4);
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level->chunks->setRotation(x, y, z, value);
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blocks_agent::set_rotation(*level->chunksStorage, x, y, z, value);
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return 0;
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}
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@ -234,7 +236,9 @@ static int l_get_user_bits(lua::State* L) {
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auto origin = blocks_agent::seek_origin(
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*level->chunksStorage, {x, y, z}, def, vox->state
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);
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vox = level->chunks->get(origin.x, origin.y, origin.z);
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vox = blocks_agent::get(
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*level->chunksStorage, origin.x, origin.y, origin.z
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);
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if (vox == nullptr) {
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return lua::pushinteger(L, 0);
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}
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@ -245,6 +249,7 @@ static int l_get_user_bits(lua::State* L) {
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}
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static int l_set_user_bits(lua::State* L) {
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auto& chunks = *level->chunksStorage;
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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@ -254,18 +259,19 @@ static int l_set_user_bits(lua::State* L) {
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size_t mask = ((1 << bits) - 1) << offset;
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auto value = (lua::tointeger(L, 6) << offset) & mask;
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auto chunk = level->chunks->getChunkByVoxel(x, y, z);
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if (chunk == nullptr) {
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return 0;
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}
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auto vox = level->chunks->get(x, y, z);
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if (vox == nullptr) {
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int cx = floordiv<CHUNK_W>(x);
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int cz = floordiv<CHUNK_D>(z);
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auto chunk = blocks_agent::get_chunk(chunks, cx, cz);
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if (chunk == nullptr || y < 0 || y >= CHUNK_H) {
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return 0;
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}
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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auto vox = &chunk->voxels[vox_index(lx, y, lz)];
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const auto& def = content->getIndices()->blocks.require(vox->id);
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if (def.rt.extended) {
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auto origin = level->chunks->seekOrigin({x, y, z}, def, vox->state);
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vox = level->chunks->get(origin);
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auto origin = blocks_agent::seek_origin(chunks, {x, y, z}, def, vox->state);
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vox = blocks_agent::get(chunks, origin.x, origin.y, origin.z);
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if (vox == nullptr) {
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return 0;
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}
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@ -410,8 +416,15 @@ static int l_raycast(lua::State* L) {
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glm::vec3 end;
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glm::ivec3 normal;
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glm::ivec3 iend;
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if (auto voxel = level->chunks->rayCast(
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start, dir, maxDistance, end, normal, iend, filteredBlocks
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if (auto voxel = blocks_agent::raycast(
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*level->chunksStorage,
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start,
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dir,
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maxDistance,
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end,
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normal,
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iend,
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filteredBlocks
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)) {
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if (lua::gettop(L) >= 4 && !lua::isnil(L, 4)) {
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lua::pushvalue(L, 4);
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@ -181,109 +181,17 @@ bool Chunks::checkReplaceability(
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const glm::ivec3& origin,
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blockid_t ignore
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) {
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const auto& rotation = def.rotations.variants[state.rotation];
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const auto size = def.size;
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for (int sy = 0; sy < size.y; sy++) {
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for (int sz = 0; sz < size.z; sz++) {
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for (int sx = 0; sx < size.x; sx++) {
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auto pos = origin;
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pos += rotation.axisX * sx;
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pos += rotation.axisY * sy;
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pos += rotation.axisZ * sz;
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if (auto vox = get(pos.x, pos.y, pos.z)) {
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auto& target = indices->blocks.require(vox->id);
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if (!target.replaceable && vox->id != ignore) {
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return false;
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}
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} else {
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return false;
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}
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}
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}
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}
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return true;
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return blocks_agent::check_replaceability(*this, def, state, origin, ignore);
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}
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void Chunks::setRotationExtended(
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const Block& def, blockstate state, const glm::ivec3& origin, uint8_t index
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) {
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auto newstate = state;
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newstate.rotation = index;
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// unable to rotate block (cause: obstacles)
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if (!checkReplaceability(def, newstate, origin, def.rt.id)) {
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return;
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}
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const auto& rotation = def.rotations.variants[index];
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const auto size = def.size;
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std::vector<glm::ivec3> segmentBlocks;
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for (int sy = 0; sy < size.y; sy++) {
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for (int sz = 0; sz < size.z; sz++) {
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for (int sx = 0; sx < size.x; sx++) {
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auto pos = origin;
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pos += rotation.axisX * sx;
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pos += rotation.axisY * sy;
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pos += rotation.axisZ * sz;
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blockstate segState = newstate;
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segState.segment = blocks_agent::segment_to_int(sx, sy, sz);
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auto vox = get(pos);
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// checked for nullptr by checkReplaceability
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if (vox->id != def.rt.id) {
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set(pos.x, pos.y, pos.z, def.rt.id, segState);
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} else {
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vox->state = segState;
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auto chunk = getChunkByVoxel(pos.x, pos.y, pos.z);
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assert(chunk != nullptr);
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chunk->setModifiedAndUnsaved();
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segmentBlocks.emplace_back(pos);
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}
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}
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}
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}
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const auto& prevRotation = def.rotations.variants[state.rotation];
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for (int sy = 0; sy < size.y; sy++) {
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for (int sz = 0; sz < size.z; sz++) {
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for (int sx = 0; sx < size.x; sx++) {
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auto pos = origin;
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pos += prevRotation.axisX * sx;
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pos += prevRotation.axisY * sy;
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pos += prevRotation.axisZ * sz;
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if (std::find(
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segmentBlocks.begin(), segmentBlocks.end(), pos
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) == segmentBlocks.end()) {
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set(pos.x, pos.y, pos.z, 0, {});
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}
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}
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}
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}
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blocks_agent::set_rotation_extended(*this, def, state, origin, index);
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}
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void Chunks::setRotation(int32_t x, int32_t y, int32_t z, uint8_t index) {
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if (index >= BlockRotProfile::MAX_COUNT) {
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return;
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}
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auto vox = get(x, y, z);
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if (vox == nullptr) {
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return;
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}
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auto& def = indices->blocks.require(vox->id);
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if (!def.rotatable || vox->state.rotation == index) {
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return;
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}
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if (def.rt.extended) {
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auto origin = seekOrigin({x, y, z}, def, vox->state);
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vox = get(origin);
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setRotationExtended(def, vox->state, origin, index);
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} else {
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vox->state.rotation = index;
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auto chunk = getChunkByVoxel(x, y, z);
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assert(chunk != nullptr);
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chunk->setModifiedAndUnsaved();
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}
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return blocks_agent::set_rotation(*this, x, y, z, index);
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}
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void Chunks::set(
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@ -301,134 +209,9 @@ voxel* Chunks::rayCast(
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glm::ivec3& iend,
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std::set<blockid_t> filter
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) const {
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float px = start.x;
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float py = start.y;
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float pz = start.z;
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float dx = dir.x;
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float dy = dir.y;
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float dz = dir.z;
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float t = 0.0f;
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int ix = std::floor(px);
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int iy = std::floor(py);
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int iz = std::floor(pz);
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int stepx = (dx > 0.0f) ? 1 : -1;
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int stepy = (dy > 0.0f) ? 1 : -1;
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int stepz = (dz > 0.0f) ? 1 : -1;
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constexpr float infinity = std::numeric_limits<float>::infinity();
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constexpr float epsilon = 1e-6f; // 0.000001
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float txDelta = (std::fabs(dx) < epsilon) ? infinity : std::fabs(1.0f / dx);
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float tyDelta = (std::fabs(dy) < epsilon) ? infinity : std::fabs(1.0f / dy);
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float tzDelta = (std::fabs(dz) < epsilon) ? infinity : std::fabs(1.0f / dz);
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float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
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float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
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float zdist = (stepz > 0) ? (iz + 1 - pz) : (pz - iz);
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float txMax = (txDelta < infinity) ? txDelta * xdist : infinity;
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float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
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float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
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int steppedIndex = -1;
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while (t <= maxDist) {
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voxel* voxel = get(ix, iy, iz);
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if (voxel == nullptr) {
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return nullptr;
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}
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const auto& def = indices->blocks.require(voxel->id);
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if ((filter.empty() && def.selectable) ||
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(!filter.empty() && filter.find(def.rt.id) == filter.end())) {
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end.x = px + t * dx;
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end.y = py + t * dy;
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end.z = pz + t * dz;
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iend.x = ix;
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iend.y = iy;
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iend.z = iz;
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if (!def.rt.solid) {
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const std::vector<AABB>& hitboxes =
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def.rotatable ? def.rt.hitboxes[voxel->state.rotation]
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: def.hitboxes;
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scalar_t distance = maxDist;
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Ray ray(start, dir);
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bool hit = false;
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glm::vec3 offset {};
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if (voxel->state.segment) {
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offset = seekOrigin(iend, def, voxel->state) - iend;
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}
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for (auto box : hitboxes) {
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box.a += offset;
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box.b += offset;
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scalar_t boxDistance;
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glm::ivec3 boxNorm;
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if (ray.intersectAABB(
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iend, box, maxDist, boxNorm, boxDistance
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) > RayRelation::None &&
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boxDistance < distance) {
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hit = true;
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distance = boxDistance;
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norm = boxNorm;
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end = start + (dir * glm::vec3(distance));
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}
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}
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if (hit) return voxel;
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} else {
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iend.x = ix;
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iend.y = iy;
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iend.z = iz;
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norm.x = norm.y = norm.z = 0;
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if (steppedIndex == 0) norm.x = -stepx;
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if (steppedIndex == 1) norm.y = -stepy;
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if (steppedIndex == 2) norm.z = -stepz;
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return voxel;
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}
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}
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if (txMax < tyMax) {
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if (txMax < tzMax) {
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ix += stepx;
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t = txMax;
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txMax += txDelta;
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steppedIndex = 0;
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} else {
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iz += stepz;
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t = tzMax;
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tzMax += tzDelta;
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steppedIndex = 2;
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}
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} else {
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if (tyMax < tzMax) {
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iy += stepy;
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t = tyMax;
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tyMax += tyDelta;
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steppedIndex = 1;
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} else {
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iz += stepz;
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t = tzMax;
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tzMax += tzDelta;
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steppedIndex = 2;
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}
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}
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}
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iend.x = ix;
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iend.y = iy;
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iend.z = iz;
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end.x = px + t * dx;
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end.y = py + t * dy;
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end.z = pz + t * dz;
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norm.x = norm.y = norm.z = 0;
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return nullptr;
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return blocks_agent::raycast(
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*this, start, dir, maxDist, end, norm, iend, std::move(filter)
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);
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}
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glm::vec3 Chunks::rayCastToObstacle(
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@ -1,5 +1,9 @@
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#include "blocks_agent.hpp"
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#include "maths/rays.hpp"
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#include <limits>
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using namespace blocks_agent;
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template <class Storage>
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@ -93,3 +97,171 @@ void blocks_agent::set(
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) {
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set_block(chunks, x, y, z, id, state);
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}
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template <class Storage>
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static inline voxel* raycast_blocks(
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const Storage& chunks,
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const glm::vec3& start,
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const glm::vec3& dir,
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float maxDist,
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glm::vec3& end,
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glm::ivec3& norm,
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glm::ivec3& iend,
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std::set<blockid_t> filter
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) {
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const auto& blocks = chunks.getContentIndices().blocks;
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float px = start.x;
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float py = start.y;
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float pz = start.z;
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float dx = dir.x;
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float dy = dir.y;
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float dz = dir.z;
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float t = 0.0f;
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int ix = std::floor(px);
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int iy = std::floor(py);
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int iz = std::floor(pz);
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int stepx = (dx > 0.0f) ? 1 : -1;
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int stepy = (dy > 0.0f) ? 1 : -1;
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int stepz = (dz > 0.0f) ? 1 : -1;
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constexpr float infinity = std::numeric_limits<float>::infinity();
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constexpr float epsilon = 1e-6f; // 0.000001
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float txDelta = (std::fabs(dx) < epsilon) ? infinity : std::fabs(1.0f / dx);
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float tyDelta = (std::fabs(dy) < epsilon) ? infinity : std::fabs(1.0f / dy);
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float tzDelta = (std::fabs(dz) < epsilon) ? infinity : std::fabs(1.0f / dz);
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float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
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float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
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float zdist = (stepz > 0) ? (iz + 1 - pz) : (pz - iz);
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float txMax = (txDelta < infinity) ? txDelta * xdist : infinity;
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float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
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float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
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int steppedIndex = -1;
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while (t <= maxDist) {
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voxel* voxel = get(chunks, ix, iy, iz);
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if (voxel == nullptr) {
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return nullptr;
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}
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const auto& def = blocks.require(voxel->id);
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if ((filter.empty() && def.selectable) ||
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(!filter.empty() && filter.find(def.rt.id) == filter.end())) {
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end.x = px + t * dx;
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end.y = py + t * dy;
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end.z = pz + t * dz;
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iend.x = ix;
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iend.y = iy;
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iend.z = iz;
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if (!def.rt.solid) {
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const std::vector<AABB>& hitboxes =
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def.rotatable ? def.rt.hitboxes[voxel->state.rotation]
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: def.hitboxes;
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scalar_t distance = maxDist;
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Ray ray(start, dir);
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bool hit = false;
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glm::vec3 offset {};
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if (voxel->state.segment) {
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offset = seek_origin(chunks, iend, def, voxel->state) - iend;
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}
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for (auto box : hitboxes) {
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box.a += offset;
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box.b += offset;
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scalar_t boxDistance;
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glm::ivec3 boxNorm;
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if (ray.intersectAABB(
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iend, box, maxDist, boxNorm, boxDistance
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) > RayRelation::None &&
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boxDistance < distance) {
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hit = true;
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distance = boxDistance;
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norm = boxNorm;
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end = start + (dir * glm::vec3(distance));
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}
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}
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if (hit) return voxel;
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} else {
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iend.x = ix;
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iend.y = iy;
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iend.z = iz;
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norm.x = norm.y = norm.z = 0;
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if (steppedIndex == 0) norm.x = -stepx;
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if (steppedIndex == 1) norm.y = -stepy;
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if (steppedIndex == 2) norm.z = -stepz;
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return voxel;
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}
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}
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if (txMax < tyMax) {
|
||||
if (txMax < tzMax) {
|
||||
ix += stepx;
|
||||
t = txMax;
|
||||
txMax += txDelta;
|
||||
steppedIndex = 0;
|
||||
} else {
|
||||
iz += stepz;
|
||||
t = tzMax;
|
||||
tzMax += tzDelta;
|
||||
steppedIndex = 2;
|
||||
}
|
||||
} else {
|
||||
if (tyMax < tzMax) {
|
||||
iy += stepy;
|
||||
t = tyMax;
|
||||
tyMax += tyDelta;
|
||||
steppedIndex = 1;
|
||||
} else {
|
||||
iz += stepz;
|
||||
t = tzMax;
|
||||
tzMax += tzDelta;
|
||||
steppedIndex = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
iend.x = ix;
|
||||
iend.y = iy;
|
||||
iend.z = iz;
|
||||
|
||||
end.x = px + t * dx;
|
||||
end.y = py + t * dy;
|
||||
end.z = pz + t * dz;
|
||||
norm.x = norm.y = norm.z = 0;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
voxel* blocks_agent::raycast(
|
||||
const Chunks& chunks,
|
||||
const glm::vec3& start,
|
||||
const glm::vec3& dir,
|
||||
float maxDist,
|
||||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
) {
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
|
||||
}
|
||||
|
||||
voxel* blocks_agent::raycast(
|
||||
const GlobalChunks& chunks,
|
||||
const glm::vec3& start,
|
||||
const glm::vec3& dir,
|
||||
float maxDist,
|
||||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
) {
|
||||
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
|
||||
}
|
||||
|
||||
@ -10,6 +10,7 @@
|
||||
#include "content/Content.hpp"
|
||||
#include "maths/voxmaths.hpp"
|
||||
|
||||
#include <set>
|
||||
#include <stdexcept>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
@ -160,4 +161,158 @@ inline glm::ivec3 seek_origin(
|
||||
}
|
||||
}
|
||||
|
||||
template <class Storage>
|
||||
inline bool check_replaceability(
|
||||
const Storage& chunks,
|
||||
const Block& def,
|
||||
blockstate state,
|
||||
const glm::ivec3& origin,
|
||||
blockid_t ignore
|
||||
) {
|
||||
const auto& blocks = chunks.getContentIndices().blocks;
|
||||
const auto& rotation = def.rotations.variants[state.rotation];
|
||||
const auto size = def.size;
|
||||
for (int sy = 0; sy < size.y; sy++) {
|
||||
for (int sz = 0; sz < size.z; sz++) {
|
||||
for (int sx = 0; sx < size.x; sx++) {
|
||||
auto pos = origin;
|
||||
pos += rotation.axisX * sx;
|
||||
pos += rotation.axisY * sy;
|
||||
pos += rotation.axisZ * sz;
|
||||
if (auto vox = get(chunks, pos.x, pos.y, pos.z)) {
|
||||
auto& target = blocks.require(vox->id);
|
||||
if (!target.replaceable && vox->id != ignore) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// @brief Set rotation to an extended block
|
||||
/// @tparam Storage chunks storage
|
||||
/// @param def block definition
|
||||
/// @param state current block state
|
||||
/// @param origin extended block origin
|
||||
/// @param index target rotation index
|
||||
template <class Storage>
|
||||
inline void set_rotation_extended(
|
||||
Storage& chunks,
|
||||
const Block& def,
|
||||
blockstate state,
|
||||
const glm::ivec3& origin,
|
||||
uint8_t index
|
||||
) {
|
||||
auto newstate = state;
|
||||
newstate.rotation = index;
|
||||
|
||||
// unable to rotate block (cause: obstacles)
|
||||
if (!check_replaceability(chunks, def, newstate, origin, def.rt.id)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& rotation = def.rotations.variants[index];
|
||||
const auto size = def.size;
|
||||
std::vector<glm::ivec3> segmentBlocks;
|
||||
|
||||
for (int sy = 0; sy < size.y; sy++) {
|
||||
for (int sz = 0; sz < size.z; sz++) {
|
||||
for (int sx = 0; sx < size.x; sx++) {
|
||||
auto pos = origin;
|
||||
pos += rotation.axisX * sx;
|
||||
pos += rotation.axisY * sy;
|
||||
pos += rotation.axisZ * sz;
|
||||
|
||||
blockstate segState = newstate;
|
||||
segState.segment = segment_to_int(sx, sy, sz);
|
||||
|
||||
auto vox = get(chunks, pos.x, pos.y, pos.z);
|
||||
// checked for nullptr by checkReplaceability
|
||||
if (vox->id != def.rt.id) {
|
||||
set(chunks, pos.x, pos.y, pos.z, def.rt.id, segState);
|
||||
} else {
|
||||
vox->state = segState;
|
||||
int cx = floordiv<CHUNK_W>(pos.x);
|
||||
int cz = floordiv<CHUNK_D>(pos.z);
|
||||
auto chunk = get_chunk(chunks, cx, cz);
|
||||
assert(chunk != nullptr);
|
||||
chunk->setModifiedAndUnsaved();
|
||||
segmentBlocks.emplace_back(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
const auto& prevRotation = def.rotations.variants[state.rotation];
|
||||
for (int sy = 0; sy < size.y; sy++) {
|
||||
for (int sz = 0; sz < size.z; sz++) {
|
||||
for (int sx = 0; sx < size.x; sx++) {
|
||||
auto pos = origin;
|
||||
pos += prevRotation.axisX * sx;
|
||||
pos += prevRotation.axisY * sy;
|
||||
pos += prevRotation.axisZ * sz;
|
||||
if (std::find(
|
||||
segmentBlocks.begin(), segmentBlocks.end(), pos
|
||||
) == segmentBlocks.end()) {
|
||||
set(chunks, pos.x, pos.y, pos.z, 0, {});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <class Storage>
|
||||
inline void set_rotation(
|
||||
Storage& chunks, int32_t x, int32_t y, int32_t z, uint8_t index
|
||||
) {
|
||||
if (index >= BlockRotProfile::MAX_COUNT) {
|
||||
return;
|
||||
}
|
||||
auto vox = get(chunks, x, y, z);
|
||||
if (vox == nullptr) {
|
||||
return;
|
||||
}
|
||||
const auto& def = chunks.getContentIndices().blocks.require(vox->id);
|
||||
if (!def.rotatable || vox->state.rotation == index) {
|
||||
return;
|
||||
}
|
||||
if (def.rt.extended) {
|
||||
auto origin = seek_origin(chunks, {x, y, z}, def, vox->state);
|
||||
vox = get(chunks, origin.x, origin.y, origin.z);
|
||||
set_rotation_extended(chunks, def, vox->state, origin, index);
|
||||
} else {
|
||||
vox->state.rotation = index;
|
||||
int cx = floordiv<CHUNK_W>(x);
|
||||
int cz = floordiv<CHUNK_D>(z);
|
||||
auto chunk = get_chunk(chunks, cx, cz);
|
||||
assert(chunk != nullptr);
|
||||
chunk->setModifiedAndUnsaved();
|
||||
}
|
||||
}
|
||||
|
||||
voxel* raycast(
|
||||
const Chunks& chunks,
|
||||
const glm::vec3& start,
|
||||
const glm::vec3& dir,
|
||||
float maxDist,
|
||||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
);
|
||||
|
||||
voxel* raycast(
|
||||
const GlobalChunks& chunks,
|
||||
const glm::vec3& start,
|
||||
const glm::vec3& dir,
|
||||
float maxDist,
|
||||
glm::vec3& end,
|
||||
glm::ivec3& norm,
|
||||
glm::ivec3& iend,
|
||||
std::set<blockid_t> filter
|
||||
);
|
||||
|
||||
} // blocks_agent
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user