update items look
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@ -8,6 +8,7 @@ local itemIndex = rig:index("item")
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local function refresh_model(id)
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itemid = id
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rig:set_model(itemIndex, item.name(itemid)..".model")
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rig:set_matrix(itemIndex, mat4.rotate({0, 1, 0}, -80))
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end
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function on_render()
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@ -16,7 +16,7 @@ void main() {
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float depth = (a_distance/256.0);
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float alpha = a_color.a * tex_color.a;
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// anyway it's any alpha-test alternative required
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if (alpha < 0.3f)
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if (alpha < 0.9f)
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discard;
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f_color = mix(a_color * tex_color, vec4(fogColor,1.0),
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min(1.0, pow(depth*u_fogFactor, u_fogCurve)));
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