fix entity component script source path in lua traceback

This commit is contained in:
MihailRis 2024-11-19 07:35:38 +03:00
parent 29d8c4bbb8
commit f9f150f0aa
2 changed files with 2 additions and 2 deletions

View File

@ -814,7 +814,7 @@ void ContentLoader::load() {
scripting::load_entity_component(
name,
file,
pack->id + ":scripts/components/" + file.stem().u8string()
pack->id + ":scripts/components/" + file.filename().u8string()
);
});

View File

@ -700,7 +700,7 @@ void scripting::load_entity_component(
auto L = lua::get_main_state();
std::string src = files::read_string(file);
logger.info() << "script (component) " << file.u8string();
lua::loadbuffer(L, 0, src, "C!" + name);
lua::loadbuffer(L, 0, src, fileName);
lua::store_in(L, lua::CHUNKS_TABLE, name);
}