From f8d814aab5c41659e4a97ca76cd598f3c58df429 Mon Sep 17 00:00:00 2001 From: Rost Alexeev <148265518+R0STUS@users.noreply.github.com> Date: Tue, 11 Jun 2024 21:50:07 +0200 Subject: [PATCH] Update screen.glslf --- res/shaders/screen.glslf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/res/shaders/screen.glslf b/res/shaders/screen.glslf index edeb4270..b06dbe9c 100644 --- a/res/shaders/screen.glslf +++ b/res/shaders/screen.glslf @@ -14,8 +14,8 @@ vec4 apply_vignette(vec4 color) vec2 position = (gl_FragCoord.xy / u_screenSize) - vec2(0.5); float dist = length(position); - float radius = 0.88; - float softness = 0.365; + float radius = 2.0; + float softness = 1.7; float vignette = smoothstep(radius, radius - softness, dist); color.rgb = color.rgb - (1.0 - vignette);