diff --git a/res/shaders/screen.glslf b/res/shaders/screen.glslf index edeb4270..b06dbe9c 100644 --- a/res/shaders/screen.glslf +++ b/res/shaders/screen.glslf @@ -14,8 +14,8 @@ vec4 apply_vignette(vec4 color) vec2 position = (gl_FragCoord.xy / u_screenSize) - vec2(0.5); float dist = length(position); - float radius = 0.88; - float softness = 0.365; + float radius = 2.0; + float softness = 1.7; float vignette = smoothstep(radius, radius - softness, dist); color.rgb = color.rgb - (1.0 - vignette);