leaks fix (valgrind full leak check)
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bcf2f5029d
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@ -172,8 +172,10 @@ Engine::~Engine() {
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content.reset();
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assets.reset();
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gui.reset();
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logger.info() << "gui finished";
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audio::close();
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scripting::close();
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logger.info() << "scripting finished";
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Window::terminate();
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logger.info() << "engine finished";
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}
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@ -73,6 +73,7 @@ void Shader::uniform3f(const std::string& name, glm::vec3 xyz){
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inline auto shader_deleter = [](GLuint* shader) {
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glDeleteShader(*shader);
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delete shader;
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};
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inline const uint GL_LOG_LEN = 512;
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@ -396,6 +396,7 @@ void lua::LuaState::removeEnvironment(int id) {
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}
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lua_pushnil(L);
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setglobal(envName(id));
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logger.info() << "removed environment " << envName(id);
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}
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void lua::LuaState::dumpStack() {
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@ -2,18 +2,13 @@
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#include "../voxels/WorldGenerator.h"
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#include "../voxels/FlatWorldGenerator.h"
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#include "../content/Content.h"
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#include <vector>
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#include <map>
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#include <string>
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#include <iostream>
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std::vector<std::string> WorldGenerators::getGeneratorsIDs() {
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std::vector<std::string> ids;
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for(std::map<std::string, gen_constructor>::iterator it = generators.begin(); it != generators.end(); ++it) {
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ids.push_back(it->first);
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for (auto& entry : generators) {
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ids.push_back(entry.first);
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}
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return ids;
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}
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@ -21,13 +16,10 @@ std::string WorldGenerators::getDefaultGeneratorID() {
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return "core:default";
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}
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WorldGenerator* WorldGenerators::createGenerator(std::string id, const Content* content) {
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for(std::map<std::string, gen_constructor>::iterator it = generators.begin(); it != generators.end(); ++it) {
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if(id == it->first) {
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return (WorldGenerator*) it->second(content);
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}
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std::unique_ptr<WorldGenerator> WorldGenerators::createGenerator(std::string id, const Content* content) {
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auto found = generators.find(id);
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if (found == generators.end()) {
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throw std::runtime_error("unknown generator id: "+id);
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}
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std::cerr << "unknown generator id: " << id << std::endl;
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return nullptr;
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}
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return std::unique_ptr<WorldGenerator>(found->second(content));
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}
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@ -11,7 +11,7 @@ typedef WorldGenerator* (*gen_constructor) (const Content*);
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class WorldGenerators {
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static inline std::map<std::string, gen_constructor> generators = *(new std::map<std::string, gen_constructor>);
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static inline std::map<std::string, gen_constructor> generators;
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public:
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template <typename T>
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@ -21,7 +21,9 @@ public:
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static std::string getDefaultGeneratorID();
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static WorldGenerator* createGenerator(std::string id, const Content* content);
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static std::unique_ptr<WorldGenerator> createGenerator(
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std::string id, const Content* content
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);
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};
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template <typename T>
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@ -33,4 +35,4 @@ void WorldGenerators::addGenerator(std::string id) {
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};
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}
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#endif /* WORLD_WORLDGENERATORS_H_ */
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#endif /* WORLD_WORLDGENERATORS_H_ */
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