add falling_block entity

This commit is contained in:
MihailRis 2024-07-09 18:41:03 +03:00
parent 277155e3d1
commit f7d0ec438f
9 changed files with 115 additions and 8 deletions

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@ -1,6 +1,8 @@
{
"items": [
"bazalt_breaker"
"entities": [
"drop",
"player",
"falling_block"
],
"blocks": [
"dirt",
@ -28,8 +30,7 @@
"torch",
"wooden_door"
],
"entities": [
"drop",
"player"
"items": [
"bazalt_breaker"
]
}

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@ -6,7 +6,5 @@
"sensors": [
["aabb", -0.2, -0.2, -0.2, 0.2, 0.2, 0.2],
["radius", 1.6]
],
"save-rig-textures": true,
"save-rig-pose": true
]
}

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@ -0,0 +1,7 @@
{
"components": [
"falling_block"
],
"rig-name": "base:block",
"hitbox": [0.4, 0.4, 0.4]
}

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@ -0,0 +1,48 @@
o Cube
v 0.5 -0.5 -0.5
v 0.5 -0.5 0.5
v -0.5 -0.5 0.5
v -0.5 -0.5 -0.5
v 0.5 0.5 -0.5
v 0.5 0.5 0.5
v -0.5 0.5 0.5
v -0.5 0.5 -0.5
vt 0.0 0.0
vt 1.0 0.0
vt 1.0 1.0
vt 0.0 1.0
vt 0.0 0.0
vt 1.0 0.0
vt 1.0 1.0
vt 0.0 1.0
vt 1.0 0.0
vt 1.0 1.0
vt 0.0 0.0
vt 1.0 0.0
vt 0.0 1.0
vt 0.0 0.0
vt 0.0 1.0
vt 1.0 0.0
vt 1.0 1.0
vt 1.0 1.0
vt 0.0 1.0
vt 0.0 0.0
vn 0.0 -1.0 0.0
vn 0.0 1.0 0.0
vn 1.0 -0.0 0.0
vn -1.0 -0.0 -0.0
vn 0.0 0.0 -1.0
vn -0.0 -0.0 1.0
usemtl $2
s off
f 1/1/1 2/2/1 3/3/1 4/4/1
usemtl $3
f 5/5/2 8/6/2 7/7/2 6/8/2
usemtl $0
f 1/9/3 5/10/3 6/8/3 2/11/3
usemtl $1
f 3/12/4 7/7/4 8/13/4 4/14/4
usemtl $4
f 5/15/5 1/1/5 4/16/5 8/17/5
usemtl $5
f 2/2/6 6/18/6 7/19/6 3/20/6

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@ -5,6 +5,7 @@
"events/pickup"
],
"models": [
"block",
"drop-block",
"drop-item"
]

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@ -0,0 +1,5 @@
{
"root": {
"model": "block"
}
}

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@ -0,0 +1,31 @@
local tsf = entity.transform
local body = entity.rigidbody
local rig = entity.modeltree
ARGS = ARGS or {}
local blockid = ARGS.block
if SAVED_DATA.block then
blockid = SAVED_DATA.block
else
SAVED_DATA.block = blockid
end
do -- setup visuals
local textures = block.get_textures(block.index(blockid))
for i,t in ipairs(textures) do
rig:set_texture("$"..tostring(i-1), "blocks:"..textures[i])
end
end
function on_grounded()
local pos = tsf:get_pos()
local ix = math.floor(pos[1])
local iy = math.floor(pos[2])
local iz = math.floor(pos[3])
if block.is_replaceable_at(ix, iy, iz) then
block.set(ix, iy, iz, block.index(blockid))
else
entities.spawn("base:drop", pos, {item={id=item.index(blockid..".item"), count=1}})
end
entity:despawn()
end

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@ -0,0 +1,14 @@
local function update(x, y, z)
if block.is_replaceable_at(x, y-1, z) then
entities.spawn("base:falling_block", {x+0.5, y+0.5, z+0.5}, {block='base:sand'})
block.set(x, y, z, 0)
end
end
function on_update(x, y, z)
update(x, y, z)
end
function on_placed(x, y, z)
update(x, y, z)
end

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@ -344,6 +344,8 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& name, const fs
if (auto bodyType = BodyType_from(bodyTypeName)) {
def.bodyType = *bodyType;
}
root->str("rig-name", def.rigName);
}
void ContentLoader::loadEntity(EntityDef& def, const std::string& full, const std::string& name) {