diff --git a/res/shaders/screen.glslf b/res/shaders/screen.glslf index b06dbe9c..d654c5ec 100644 --- a/res/shaders/screen.glslf +++ b/res/shaders/screen.glslf @@ -4,10 +4,6 @@ out vec4 f_color; uniform sampler2D u_texture0; uniform ivec2 u_screenSize; -float random(vec2 st){ - return fract(sin(dot(st.xy ,vec2(12.9898,78.233))) * 43758.5453); -} - // Vignette vec4 apply_vignette(vec4 color) {