fix inventory.move_range

This commit is contained in:
MihailRis 2025-03-18 03:45:20 +03:00
parent 9e7bf705f2
commit f5a4b5ca79
2 changed files with 2 additions and 2 deletions

View File

@ -18,7 +18,7 @@ public:
Inventory(int64_t id, size_t size);
Inventory(const Inventory& orig);
explicit Inventory(const Inventory& orig);
ItemStack& getSlot(size_t index);
size_t findEmptySlot(size_t begin = 0, size_t end = -1) const;

View File

@ -179,7 +179,7 @@ static int l_move_range(lua::State* L) {
auto invBid = lua::tointeger(L, 3);
auto slotBegin = lua::isnoneornil(L, 4) ? -1 : lua::tointeger(L, 4);
auto slotEnd = lua::isnoneornil(L, 5) ? -1 : lua::tointeger(L, 5) + 1;
auto invB = get_inventory(invBid, 3);
auto& invB = get_inventory(invBid, 3);
auto& slot = invA.getSlot(slotAid);
if (slotBegin == -1) {
invB.move(slot, *content->getIndices());