fix: player flight linearDamping, add verticalDamping (bool)

This commit is contained in:
MihailRis 2024-07-08 23:53:25 +03:00
parent 3cafc39555
commit f3201b7742
5 changed files with 31 additions and 29 deletions

View File

@ -248,7 +248,7 @@ void PlayerController::postUpdate(float delta, bool input, bool pause) {
updateFootsteps(delta);
updateCamera(delta, input);
}
player->postUpdate(this->input, delta);
player->postUpdate();
camControl.refresh();
if (input) {
updateInteraction();

View File

@ -94,17 +94,20 @@ void Player::updateInput(PlayerInput& input, float delta) {
dir = glm::normalize(dir);
hitbox->velocity += dir * speed * delta * 9.0f;
}
}
void Player::postUpdate(PlayerInput& input, float delta) {
auto hitbox = getHitbox();
if (hitbox == nullptr) {
return;
hitbox->linearDamping = PLAYER_GROUND_DAMPING;
hitbox->verticalDamping = flight;
if (flight){
hitbox->linearDamping = PLAYER_AIR_DAMPING;
if (input.jump){
hitbox->velocity.y += speed * delta * 9;
}
if (input.shift){
hitbox->velocity.y -= speed * delta * 9;
}
}
position = hitbox->position;
if (flight && hitbox->grounded) {
flight = false;
if (!hitbox->grounded) {
hitbox->linearDamping = PLAYER_AIR_DAMPING;
}
if (input.jump && hitbox->grounded){
@ -121,25 +124,20 @@ void Player::postUpdate(PlayerInput& input, float delta) {
if (input.noclip) {
noclip = !noclip;
}
hitbox->linearDamping = PLAYER_GROUND_DAMPING;
if (flight){
hitbox->linearDamping = PLAYER_AIR_DAMPING;
hitbox->velocity.y *= 1.0f - delta * 9;
if (input.jump){
hitbox->velocity.y += speed * delta * 9;
}
if (input.shift){
hitbox->velocity.y -= speed * delta * 9;
}
}
if (!hitbox->grounded) {
hitbox->linearDamping = PLAYER_AIR_DAMPING;
}
input.noclip = false;
input.flight = false;
}
void Player::postUpdate() {
auto hitbox = getHitbox();
if (hitbox == nullptr) {
return;
}
position = hitbox->position;
if (flight && hitbox->grounded) {
flight = false;
}
if (spawnpoint.y <= 0.1) {
attemptToFindSpawnpoint();
}
@ -293,4 +291,4 @@ void Player::convert(dynamic::Map* data, const ContentLUT* lut) {
Inventory::convert(inventory.get(), lut);
}
}
}
}

View File

@ -65,7 +65,7 @@ public:
void teleport(glm::vec3 position);
void updateEntity();
void updateInput(PlayerInput& input, float delta);
void postUpdate(PlayerInput& input, float delta);
void postUpdate();
void attemptToFindSpawnpoint();
@ -104,4 +104,4 @@ public:
}
};
#endif // SRC_OBJECTS_PLAYER_HPP_
#endif // SRC_OBJECTS_PLAYER_HPP_

View File

@ -41,6 +41,7 @@ struct Hitbox {
glm::vec3 halfsize;
glm::vec3 velocity;
float linearDamping;
bool verticalDamping = false;
bool grounded = false;
Hitbox(glm::vec3 position, glm::vec3 halfsize);

View File

@ -47,6 +47,9 @@ void PhysicsSolver::step(
(prevGrounded && gravityScale > 0.0f) ? 0.5f : 0.0f);
}
vel.x *= glm::max(0.0f, 1.0f - dt * linearDamping);
if (hitbox->verticalDamping) {
vel.y *= glm::max(0.0f, 1.0f - dt * linearDamping);
}
vel.z *= glm::max(0.0f, 1.0f - dt * linearDamping);
pos += vel * dt + gravity * gravityScale * dt * dt * 0.5f;