add world.save_chunk_data(...)
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@ -6,6 +6,7 @@
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#include "assets/AssetsLoader.hpp"
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#include "coders/json.hpp"
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#include "engine/Engine.hpp"
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#include "files/WorldFiles.hpp"
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#include "files/engine_paths.hpp"
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#include "files/files.hpp"
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#include "lighting/Lighting.hpp"
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@ -158,9 +159,14 @@ static void integrate_chunk_client(Chunk& chunk) {
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}
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static int l_set_chunk_data(lua::State* L) {
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if (level == nullptr) {
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throw std::runtime_error("no open world");
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}
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int x = static_cast<int>(lua::tointeger(L, 1));
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int z = static_cast<int>(lua::tointeger(L, 2));
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auto buffer = lua::require_bytearray(L, 3);
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auto chunk = level->chunks->getChunk(x, z);
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if (chunk == nullptr) {
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return lua::pushboolean(L, false);
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@ -175,6 +181,21 @@ static int l_set_chunk_data(lua::State* L) {
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return lua::pushboolean(L, true);
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}
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static int l_save_chunk_data(lua::State* L) {
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if (level == nullptr) {
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throw std::runtime_error("no open world");
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}
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int x = static_cast<int>(lua::tointeger(L, 1));
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int z = static_cast<int>(lua::tointeger(L, 2));
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auto buffer = lua::require_bytearray(L, 3);
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compressed_chunks::save(
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x, z, std::move(buffer), level->getWorld()->wfile->getRegions()
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);
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return 0;
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}
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static int l_count_chunks(lua::State* L) {
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if (level == nullptr) {
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return 0;
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@ -197,6 +218,7 @@ const luaL_Reg worldlib[] = {
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{"exists", lua::wrap<l_exists>},
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{"get_chunk_data", lua::wrap<l_get_chunk_data>},
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{"set_chunk_data", lua::wrap<l_set_chunk_data>},
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{"save_chunk_data", lua::wrap<l_save_chunk_data>},
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{"count_chunks", lua::wrap<l_count_chunks>},
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{NULL, NULL}
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};
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@ -3,6 +3,7 @@
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#include "coders/rle.hpp"
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#include "coders/gzip.hpp"
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#include "coders/byte_utils.hpp"
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#include "files/WorldFiles.hpp"
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#include "voxels/Chunk.hpp"
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inline constexpr int HAS_VOXELS = 0x1;
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@ -34,6 +35,15 @@ std::vector<ubyte> compressed_chunks::encode(const Chunk& chunk) {
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return builder.build();
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}
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static void read_voxel_data(ByteReader& reader, util::Buffer<ubyte>& dst) {
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size_t gzipCompressedSize = reader.getInt32();
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auto rleData = gzip::decompress(reader.pointer(), gzipCompressedSize);
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reader.skip(gzipCompressedSize);
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extrle::decode16(rleData.data(), rleData.size(), dst.data());
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}
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void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
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ByteReader reader(src, size);
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@ -41,14 +51,9 @@ void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
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reader.skip(1); // reserved byte
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if (flags & HAS_VOXELS) {
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size_t gzipCompressedSize = reader.getInt32();
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auto rleData = gzip::decompress(reader.pointer(), gzipCompressedSize);
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reader.skip(gzipCompressedSize);
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/// world.get_chunk_data is only available in the main Lua state
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static util::Buffer<ubyte> voxelData (CHUNK_DATA_LEN);
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extrle::decode16(rleData.data(), rleData.size(), voxelData.data());
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read_voxel_data(reader, voxelData);
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chunk.decode(voxelData.data());
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chunk.updateHeights();
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}
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@ -59,3 +64,30 @@ void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
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}
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chunk.setModifiedAndUnsaved();
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}
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void compressed_chunks::save(
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int x, int z, std::vector<ubyte> bytes, WorldRegions& regions
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) {
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ByteReader reader(bytes.data(), bytes.size());
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ubyte flags = reader.get();
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reader.skip(1); // reserved byte
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if (flags & HAS_VOXELS) {
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util::Buffer<ubyte> voxelData (CHUNK_DATA_LEN);
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read_voxel_data(reader, voxelData);
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regions.put(
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x, z, REGION_LAYER_VOXELS, voxelData.release(), CHUNK_DATA_LEN
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);
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}
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if (flags & HAS_METADATA) {
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size_t metadataSize = reader.getInt32();
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regions.put(
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x,
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z,
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REGION_LAYER_BLOCKS_DATA,
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util::Buffer<ubyte>(reader.pointer(), metadataSize).release(),
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metadataSize
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);
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reader.skip(metadataSize);
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}
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}
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@ -5,8 +5,10 @@
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#include <vector>
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class Chunk;
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class WorldRegions;
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namespace compressed_chunks {
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std::vector<ubyte> encode(const Chunk& chunk);
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void decode(Chunk& chunk, const ubyte* src, size_t size);
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void save(int x, int z, std::vector<ubyte> bytes, WorldRegions& regions);
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}
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