world preview fov fixed to 70 deg

This commit is contained in:
MihailRis 2024-04-23 13:49:24 +03:00
parent f8f6ffc0c5
commit f1e6da6a7e

View File

@ -72,12 +72,14 @@ void LevelScreen::saveWorldPreview() {
logger.info() << "saving world preview";
auto paths = engine->getPaths();
auto player = controller->getPlayer();
auto camera = player->camera;
// camera special copy for world preview
Camera camera = *player->camera;
camera.setFov(glm::radians(70.0f));
auto& settings = engine->getSettings();
int previewSize = settings.ui.worldPreviewSize.get();
Viewport viewport(previewSize * 1.5, previewSize);
GfxContext ctx(nullptr, viewport, batch.get());
worldRenderer->draw(ctx, camera.get(), false, postProcessing.get());
worldRenderer->draw(ctx, &camera, false, postProcessing.get());
auto image = postProcessing->toImage();
image->flipY();
imageio::write(paths->resolve("world:preview.png"), image.get());