scripting.h fix + input library

This commit is contained in:
MihailRis 2024-05-05 00:28:30 +03:00
parent f9dd865bee
commit f02edcf15a
12 changed files with 121 additions and 34 deletions

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@ -127,13 +127,14 @@ void lua::LuaState::createLibs() {
openlib("core", corelib, 0);
openlib("file", filelib, 0);
openlib("gui", guilib, 0);
openlib("input", inputlib, 0);
openlib("inventory", inventorylib, 0);
openlib("item", itemlib, 0);
openlib("json", jsonlib, 0);
openlib("pack", packlib, 0);
openlib("player", playerlib, 0);
openlib("time", timelib, 0);
openlib("world", worldlib, 0);
openlib("json", jsonlib, 0);
addfunc("print", lua_wrap_errors<l_print>);
}
@ -426,6 +427,17 @@ void lua::LuaState::removeEnvironment(int id) {
logger.debug() << "removed environment " << envName(id);
}
bool lua::LuaState::emit_event(const std::string &name, std::function<int(lua::LuaState *)> args) {
getglobal("events");
getfield("emit");
pushstring(name);
callNoThrow(args(this) + 1);
bool result = toboolean(-1);
pop(2);
return result;
}
void lua::LuaState::dumpStack() {
int top = gettop();
for (int i = 1; i <= top; i++) {

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@ -67,6 +67,7 @@ namespace lua {
int createEnvironment(int parent);
void removeEnvironment(int id);
const std::string storeAnonymous();
bool emit_event(const std::string& name, std::function<int(lua::LuaState*)> args=[](auto*){return 0;});
void dumpStack();
};

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@ -18,7 +18,7 @@ extern const luaL_Reg playerlib [];
extern const luaL_Reg timelib [];
extern const luaL_Reg worldlib [];
extern const luaL_Reg jsonlib [];
extern const luaL_Reg inputlib [];
// Lua Overrides
extern int l_print(lua_State* L);

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@ -1,5 +1,6 @@
#include "lua_commons.h"
#include "api_lua.h"
#include "LuaState.h"
#include "../../../engine.h"
#include "../../../files/settings_io.hpp"

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@ -0,0 +1,26 @@
#include "api_lua.h"
#include "lua_commons.h"
#include "../scripting.h"
#include "../../../window/input.h"
#include "../../../window/Events.h"
#include "../../../frontend/screens/Screen.hpp"
#include "../../../engine.h"
#include "LuaState.h"
namespace scripting {
extern lua::LuaState* state;
}
static int l_keycode(lua_State* L) {
const char* name = lua_tostring(L, 1);
lua_pushinteger(L, static_cast<int>(input_util::keycode_from(name)));
return 1;
}
const luaL_Reg inputlib [] = {
{"keycode", lua_wrap_errors<l_keycode>},
{NULL, NULL}
};

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@ -110,25 +110,25 @@ void scripting::on_world_load(LevelController* controller) {
load_script("world.lua");
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".worldopen");
state->emit_event(pack.id + ".worldopen");
}
}
void scripting::on_world_tick() {
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".worldtick");
state->emit_event(pack.id + ".worldtick");
}
}
void scripting::on_world_save() {
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".worldsave");
state->emit_event(pack.id + ".worldsave");
}
}
void scripting::on_world_quit() {
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".worldquit");
state->emit_event(pack.id + ".worldquit");
}
state->getglobal("pack");
@ -151,7 +151,7 @@ void scripting::on_world_quit() {
void scripting::on_blocks_tick(const Block* block, int tps) {
std::string name = block->name + ".blockstick";
emit_event(name, [tps] (lua::LuaState* state) {
state->emit_event(name, [tps] (lua::LuaState* state) {
state->pushinteger(tps);
return 1;
});
@ -159,7 +159,7 @@ void scripting::on_blocks_tick(const Block* block, int tps) {
void scripting::update_block(const Block* block, int x, int y, int z) {
std::string name = block->name + ".update";
emit_event(name, [x, y, z] (lua::LuaState* state) {
state->emit_event(name, [x, y, z] (lua::LuaState* state) {
state->pushivec3(x, y, z);
return 3;
});
@ -167,7 +167,7 @@ void scripting::update_block(const Block* block, int x, int y, int z) {
void scripting::random_update_block(const Block* block, int x, int y, int z) {
std::string name = block->name + ".randupdate";
emit_event(name, [x, y, z] (lua::LuaState* state) {
state->emit_event(name, [x, y, z] (lua::LuaState* state) {
state->pushivec3(x, y, z);
return 3;
});
@ -175,7 +175,7 @@ void scripting::random_update_block(const Block* block, int x, int y, int z) {
void scripting::on_block_placed(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name + ".placed";
emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
@ -184,7 +184,7 @@ void scripting::on_block_placed(Player* player, const Block* block, int x, int y
void scripting::on_block_broken(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name + ".broken";
emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
@ -193,7 +193,7 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
bool scripting::on_block_interact(Player* player, const Block* block, int x, int y, int z) {
std::string name = block->name + ".interact";
return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
@ -202,7 +202,7 @@ bool scripting::on_block_interact(Player* player, const Block* block, int x, int
bool scripting::on_item_use(Player* player, const ItemDef* item) {
std::string name = item->name + ".use";
return emit_event(name, [player] (lua::LuaState* state) {
return state->emit_event(name, [player] (lua::LuaState* state) {
state->pushinteger(player->getId());
return 1;
});
@ -210,7 +210,7 @@ bool scripting::on_item_use(Player* player, const ItemDef* item) {
bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
std::string name = item->name + ".useon";
return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
@ -219,7 +219,7 @@ bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x,
bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z) {
std::string name = item->name + ".blockbreakby";
return emit_event(name, [x, y, z, player] (lua::LuaState* state) {
return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
state->pushinteger(player->getId());
return 4;
@ -232,7 +232,7 @@ void scripting::on_ui_open(
) {
auto argsptr = std::make_shared<std::vector<std::unique_ptr<dynamic::Value>>>(std::move(args));
std::string name = layout->getId() + ".open";
emit_event(name, [=] (lua::LuaState* state) {
state->emit_event(name, [=] (lua::LuaState* state) {
for (const auto& value : *argsptr) {
state->pushvalue(*value);
}
@ -242,7 +242,7 @@ void scripting::on_ui_open(
void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal) {
std::string name = layout->getId() + ".progress";
emit_event(name, [=] (lua::LuaState* state) {
state->emit_event(name, [=] (lua::LuaState* state) {
state->pushinteger(workDone);
state->pushinteger(workTotal);
return 2;
@ -251,7 +251,7 @@ void scripting::on_ui_progress(UiDocument* layout, int workDone, int workTotal)
void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
std::string name = layout->getId() + ".close";
emit_event(name, [inventory] (lua::LuaState* state) {
state->emit_event(name, [inventory] (lua::LuaState* state) {
state->pushinteger(inventory == nullptr ? 0 : inventory->getId());
return 1;
});
@ -278,16 +278,6 @@ bool scripting::register_event(int env, const std::string& name, const std::stri
return false;
}
bool scripting::emit_event(const std::string &name, std::function<int(lua::LuaState *)> args) {
state->getglobal("events");
state->getfield("emit");
state->pushstring(name);
state->callNoThrow(args(state) + 1);
bool result = state->toboolean(-1);
state->pop(2);
return result;
}
void scripting::load_block_script(scriptenv senv, std::string prefix, fs::path file, block_funcs_set& funcsset) {
int env = *senv;
std::string src = files::read_string(file);

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@ -2,7 +2,6 @@
#include "../../typedefs.h"
#include "../../delegates.h"
#include "lua/LuaState.h"
#include "scripting_functional.h"
#include <vector>
@ -41,9 +40,6 @@ namespace scripting {
extern bool register_event(int env, const std::string& name, const std::string& id);
static inline int noargs(lua::LuaState *) { return 0; }
extern bool emit_event(const std::string& name, std::function<int(lua::LuaState* state)> args = noargs);
scriptenv get_root_environment();
scriptenv create_pack_environment(const ContentPack& pack);
scriptenv create_doc_environment(scriptenv parent, const std::string& name);

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@ -25,7 +25,7 @@ void scripting::on_frontend_init(Hud* hud) {
scripting::state->openlib("hud", hudlib, 0);
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".hudopen", [&] (lua::LuaState* state) {
state->emit_event(pack.id + ".hudopen", [&] (lua::LuaState* state) {
state->pushinteger(hud->getPlayer()->getId());
return 1;
});
@ -34,7 +34,7 @@ void scripting::on_frontend_init(Hud* hud) {
void scripting::on_frontend_close() {
for (auto& pack : scripting::engine->getContentPacks()) {
emit_event(pack.id + ".hudclose", [&] (lua::LuaState* state) {
state->emit_event(pack.id + ".hudclose", [&] (lua::LuaState* state) {
state->pushinteger(hud->getPlayer()->getId());
return 1;
});

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@ -182,6 +182,8 @@ int Window::initialize(DisplaySettings* settings){
logger.info() << "GL Vendor: " << (char*)vendor;
logger.info() << "GL Renderer: " << (char*)renderer;
logger.info() << "GLFW: " << glfwGetVersionString();
input_util::initialize();
return 0;
}

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@ -1,10 +1,37 @@
#include "input.h"
#include <GLFW/glfw3.h>
#include <unordered_map>
#ifdef _WIN32
#include <windows.h>
#endif // _WIN32
static std::unordered_map<std::string, int> keycodes {
{"enter", GLFW_KEY_ENTER},
{"space", GLFW_KEY_SPACE},
{"backspace", GLFW_KEY_BACKSPACE},
{"caps-lock", GLFW_KEY_CAPS_LOCK},
{"escape", GLFW_KEY_ESCAPE},
{"delete", GLFW_KEY_DELETE},
{"home", GLFW_KEY_HOME},
{"end", GLFW_KEY_END},
{"insert", GLFW_KEY_INSERT},
{"page-down", GLFW_KEY_PAGE_DOWN},
{"page-up", GLFW_KEY_PAGE_UP},
{"left-shift", GLFW_KEY_LEFT_SHIFT},
{"right-shift", GLFW_KEY_RIGHT_SHIFT},
{"left-ctrl", GLFW_KEY_LEFT_CONTROL},
{"right-ctrl", GLFW_KEY_RIGHT_CONTROL},
{"left-alt", GLFW_KEY_LEFT_ALT},
{"right-alt", GLFW_KEY_RIGHT_ALT},
{"left-super", GLFW_KEY_LEFT_SUPER},
{"right-super", GLFW_KEY_RIGHT_SUPER},
{"left", GLFW_KEY_LEFT},
{"right", GLFW_KEY_RIGHT},
{"down", GLFW_KEY_DOWN},
{"up", GLFW_KEY_UP},
};
void Binding::reset(inputtype type, int code) {
this->type = type;
this->code = code;
@ -18,6 +45,26 @@ void Binding::reset(mousecode code) {
reset(inputtype::mouse, static_cast<int>(code));
}
void input_util::initialize() {
for (int i = 0; i <= 9; i++) {
keycodes[std::to_string(i)] = GLFW_KEY_0+i;
}
for (int i = 0; i < 25; i++) {
keycodes["f"+std::to_string(i)] = GLFW_KEY_F1+i;
}
for (char i = 'a'; i <= 'z'; i++) {
keycodes[std::to_string(i)] = GLFW_KEY_A-'a'+i;
}
}
keycode input_util::keycode_from(const std::string& name) {
const auto& found = keycodes.find(name);
if (found == keycodes.end()) {
return keycode::UNKNOWN;
}
return static_cast<keycode>(found->second);
}
std::string input_util::to_string(keycode code) {
int icode_repr = static_cast<int>(code);
#ifdef _WIN32

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@ -83,6 +83,7 @@ enum class keycode : int {
NUM_LOCK = 282,
LEFT_BRACKET = 91,
RIGHT_BRACKET = 93,
UNKNOWN = -1
};
@ -102,6 +103,8 @@ inline mousecode MOUSECODES_ALL[] {
};
namespace input_util {
void initialize();
keycode keycode_from(const std::string& name);
/// @return Key label by keycode
std::string to_string(keycode code);
/// @return Mouse button label by keycode

9
src/window/input.md Normal file
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@ -0,0 +1,9 @@
## Key Names
- space, backspace, tab, enter, caps-lock, escape
- left-ctrl, left-shift, left-alt, left-super
- right-ctrl, right-shift, right-alt, right-alt
- delete, home, end, insert, page-up, page-down
- left, right, down, up
- a..z
- 0..9
- f1..f25