feat: saving entities (WIP)

This commit is contained in:
MihailRis 2024-07-05 05:16:31 +03:00
parent 019a88ef84
commit f0270d3391
24 changed files with 290 additions and 101 deletions

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@ -6,5 +6,7 @@
"triggers": [
["aabb", -0.2, -0.2, -0.2, 0.2, 0.2, 0.2],
["radius", 1.6]
]
],
"save-rig-textures": true,
"save-rig-pose": true
}

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@ -19,6 +19,6 @@ function on_hud_open()
count=1
}})
local velocity = vec3.add(throw_force, vec3.add(pvel, DROP_INIT_VEL))
drop.get_component("rigidbody"):set_vel(velocity)
drop.rigidbody:set_vel(velocity)
end)
end

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@ -74,6 +74,7 @@ return {
if callback then
local result, err = pcall(callback)
if err then
--// TODO: replace with error logging
print(err)
end
end

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@ -238,7 +238,7 @@ assetload::postfunc assetload::rig(
auto path = paths->find(file+".json");
auto text = files::read_string(path);
try {
auto rig = rigging::RigConfig::parse(text, path.u8string()).release();
auto rig = rigging::RigConfig::parse(text, path.u8string(), name).release();
return [=](Assets* assets) {
// TODO: add models loading
assets->store(std::unique_ptr<rigging::RigConfig>(rig), name);

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@ -83,6 +83,13 @@ std::vector<ubyte> json::to_binary(const Map* obj, bool compress) {
return builder.build();
}
std::vector<ubyte> json::to_binary(const Value& value, bool compress) {
if (auto map = std::get_if<Map_sptr>(&value)) {
return to_binary(map->get(), compress);
}
throw std::runtime_error("map is only supported as the root element");
}
static Value value_from_binary(ByteReader& reader) {
ubyte typecode = reader.get();
switch (typecode) {

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@ -1,7 +1,7 @@
#ifndef CODERS_BINARY_JSON_HPP_
#define CODERS_BINARY_JSON_HPP_
#include "../typedefs.hpp"
#include "../data/dynamic_fwd.hpp"
#include <vector>
#include <memory>
@ -26,8 +26,9 @@ namespace json {
inline constexpr int BJSON_TYPE_NULL = 0xC;
inline constexpr int BJSON_TYPE_CDOCUMENT = 0x1F;
extern std::vector<ubyte> to_binary(const dynamic::Map* obj, bool compress=false);
extern std::shared_ptr<dynamic::Map> from_binary(const ubyte* src, size_t size);
std::vector<ubyte> to_binary(const dynamic::Map* obj, bool compress=false);
std::vector<ubyte> to_binary(const dynamic::Value& obj, bool compress=false);
std::shared_ptr<dynamic::Map> from_binary(const ubyte* src, size_t size);
}
#endif // CODERS_BINARY_JSON_HPP_

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@ -337,7 +337,9 @@ void ContentLoader::loadEntity(EntityDef& def, const std::string& name, const fs
}
}
}
std::cout << "loading entity " << name << " from " << file.u8string() << std::endl;
root->flag("save", def.save.enabled);
root->flag("save-rig-pose", def.save.rig.pose);
root->flag("save-rig-textures", def.save.rig.textures);
}
void ContentLoader::loadEntity(EntityDef& def, const std::string& full, const std::string& name) {

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@ -1,42 +1,22 @@
#ifndef DATA_DYNAMIC_HPP_
#define DATA_DYNAMIC_HPP_
#include "../typedefs.hpp"
#include "dynamic_fwd.hpp"
#include <cmath>
#include <string>
#include <vector>
#include <memory>
#include <ostream>
#include <variant>
#include <stdexcept>
#include <unordered_map>
namespace dynamic {
class Map;
class List;
enum class Type {
none=0, map, list, string, number, boolean, integer
};
using Map_sptr = std::shared_ptr<Map>;
using List_sptr = std::shared_ptr<List>;
struct none {};
inline constexpr none NONE = {};
using Value = std::variant<
none,
Map_sptr,
List_sptr,
std::string,
number_t,
bool,
integer_t
>;
const std::string& type_name(const Value& value);
List_sptr create_list(std::initializer_list<Value> values={});
Map_sptr create_map(std::initializer_list<std::pair<const std::string, Value>> entries={});
@ -153,6 +133,9 @@ namespace dynamic {
Map& put(std::string key, int64_t value) {
return put(key, Value(static_cast<integer_t>(value)));
}
Map& put(std::string key, uint64_t value) {
return put(key, Value(static_cast<integer_t>(value)));
}
Map& put(std::string key, float value) {
return put(key, Value(static_cast<number_t>(value)));
}

31
src/data/dynamic_fwd.hpp Normal file
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@ -0,0 +1,31 @@
#ifndef DATA_DYNAMIC_FWD_HPP_
#define DATA_DYNAMIC_FWD_HPP_
#include "../typedefs.hpp"
#include <memory>
#include <variant>
namespace dynamic {
class Map;
class List;
using Map_sptr = std::shared_ptr<Map>;
using List_sptr = std::shared_ptr<List>;
struct none {};
inline constexpr none NONE = {};
using Value = std::variant<
none,
Map_sptr,
List_sptr,
std::string,
number_t,
bool,
integer_t
>;
}
#endif // DATA_DYNAMIC_FWD_HPP_

30
src/data/dynamic_util.hpp Normal file
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@ -0,0 +1,30 @@
#ifndef DATA_DYNAMIC_UTIL_HPP_
#define DATA_DYNAMIC_UTIL_HPP_
#include "dynamic.hpp"
#include <glm/glm.hpp>
namespace dynamic {
template<int n>
inline dynamic::List_sptr to_value(glm::vec<n, float> vec) {
auto list = dynamic::create_list();
for (size_t i = 0; i < n; i++) {
list->put(vec[i]);
}
return list;
}
template<int n, int m>
inline dynamic::List_sptr to_value(glm::mat<n, m, float> mat) {
auto list = dynamic::create_list();
for (size_t i = 0; i < n; i++) {
for (size_t j = 0; j < m; j++) {
list->put(mat[i][j]);
}
}
return list;
}
}
#endif // DATA_DYNAMIC_UTIL_HPP_

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@ -9,6 +9,7 @@
#include <cstring>
#include <utility>
#include <vector>
#define REGION_FORMAT_MAGIC ".VOXREG"
@ -36,17 +37,17 @@ std::unique_ptr<ubyte[]> regfile::read(int index, uint32_t& length) {
uint32_t offset;
file.seekg(table_offset + index * 4);
file.read((char*)(&offset), 4);
offset = dataio::read_int32_big((const ubyte*)(&offset), 0);
file.read(reinterpret_cast<char*>(&offset), 4);
offset = dataio::read_int32_big(reinterpret_cast<const ubyte*>(&offset), 0);
if (offset == 0){
return nullptr;
}
file.seekg(offset);
file.read((char*)(&offset), 4);
length = dataio::read_int32_big((const ubyte*)(&offset), 0);
file.read(reinterpret_cast<char*>(&offset), 4);
length = dataio::read_int32_big(reinterpret_cast<const ubyte*>(&offset), 0);
auto data = std::make_unique<ubyte[]>(length);
file.read((char*)data.get(), length);
file.read(reinterpret_cast<char*>(data.get()), length);
return data;
}
@ -88,12 +89,13 @@ uint WorldRegion::getChunkDataSize(uint x, uint z) {
}
WorldRegions::WorldRegions(const fs::path& directory) : directory(directory) {
for (uint i = 0; i < sizeof(layers)/sizeof(RegionsLayer); i++) {
for (size_t i = 0; i < sizeof(layers)/sizeof(RegionsLayer); i++) {
layers[i].layer = i;
}
layers[REGION_LAYER_VOXELS].folder = directory/fs::path("regions");
layers[REGION_LAYER_LIGHTS].folder = directory/fs::path("lights");
layers[REGION_LAYER_INVENTORIES].folder = directory/fs::path("inventories");
layers[REGION_LAYER_ENTITIES].folder = directory/fs::path("entities");
}
WorldRegions::~WorldRegions() {
@ -123,7 +125,7 @@ WorldRegion* WorldRegions::getOrCreateRegion(int x, int z, int layer) {
std::unique_ptr<ubyte[]> WorldRegions::compress(const ubyte* src, size_t srclen, size_t& len) {
auto buffer = bufferPool.get();
ubyte* bytes = buffer.get();
auto bytes = buffer.get();
len = extrle::encode(src, srclen, bytes);
auto data = std::make_unique<ubyte[]>(len);
@ -150,7 +152,7 @@ inline void calc_reg_coords(
std::unique_ptr<ubyte[]> WorldRegions::readChunkData(
int x, int z, uint32_t& length, regfile* rfile
){
) {
int regionX, regionZ, localX, localZ;
calc_reg_coords(x, z, regionX, regionZ, localX, localZ);
int chunkIndex = localZ * REGION_SIZE + localX;
@ -171,10 +173,7 @@ void WorldRegions::fetchChunks(WorldRegion* region, int x, int z, regfile* file)
}
}
ubyte* WorldRegions::getData(
int x, int z, int layer,
uint32_t& size
) {
ubyte* WorldRegions::getData(int x, int z, int layer, uint32_t& size) {
if (generatorTestMode) {
return nullptr;
}
@ -301,7 +300,7 @@ void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
offset += 4 + compressedSize;
file.write(intbuf, 4);
file.write((const char*)chunk, compressedSize);
file.write(reinterpret_cast<const char*>(chunk), compressedSize);
}
}
for (size_t i = 0; i < REGION_CHUNKS_COUNT; i++) {
@ -313,8 +312,9 @@ void WorldRegions::writeRegion(int x, int z, int layer, WorldRegion* entry){
void WorldRegions::writeRegions(int layer) {
for (auto& it : layers[layer].regions){
WorldRegion* region = it.second.get();
if (region->getChunks() == nullptr || !region->isUnsaved())
if (region->getChunks() == nullptr || !region->isUnsaved()) {
continue;
}
glm::ivec2 key = it.first;
writeRegion(key[0], key[1], layer, region);
}
@ -354,7 +354,7 @@ static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize)
}
/// @brief Store chunk data (voxels and lights) in region (existing or new)
void WorldRegions::put(Chunk* chunk){
void WorldRegions::put(Chunk* chunk, std::vector<ubyte> entitiesData){
assert(chunk != nullptr);
if (!chunk->flags.lighted) {
return;
@ -376,12 +376,21 @@ void WorldRegions::put(Chunk* chunk){
chunk->lightmap.encode(), LIGHTMAP_DATA_LEN, true);
}
// Writing block inventories
if (!chunk->inventories.empty()){
if (!chunk->inventories.empty()) {
uint datasize;
auto data = write_inventories(chunk, datasize);
put(chunk->x, chunk->z, REGION_LAYER_INVENTORIES,
std::move(data), datasize, false);
}
// Writing entities
if (!entitiesData.empty()) {
auto data = std::make_unique<ubyte[]>(entitiesData.size());
for (size_t i = 0; i < entitiesData.size(); i++) {
data[i] = entitiesData[i];
}
put(chunk->x, chunk->z, REGION_LAYER_ENTITIES,
std::move(data), entitiesData.size(), false);
}
}
std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z){
@ -398,8 +407,9 @@ std::unique_ptr<ubyte[]> WorldRegions::getChunk(int x, int z){
std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
uint32_t size;
auto* bytes = getData(x, z, REGION_LAYER_LIGHTS, size);
if (bytes == nullptr)
if (bytes == nullptr) {
return nullptr;
}
auto data = decompress(bytes, size, LIGHTMAP_DATA_LEN);
return Lightmap::decode(data.get());
}
@ -412,7 +422,7 @@ chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
return meta;
}
ByteReader reader(data, bytesSize);
int count = reader.getInt32();
auto count = reader.getInt32();
for (int i = 0; i < count; i++) {
uint index = reader.getInt32();
uint size = reader.getInt32();
@ -439,8 +449,9 @@ void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
int gz = cz + z * REGION_SIZE;
uint32_t length;
auto data = readChunkData(gx, gz, length, regfile.get());
if (data == nullptr)
if (data == nullptr) {
continue;
}
data = decompress(data.get(), length, CHUNK_DATA_LEN);
if (func(data.get())) {
put(gx, gz, REGION_LAYER_VOXELS, std::move(data), CHUNK_DATA_LEN, true);

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@ -24,6 +24,7 @@ inline constexpr uint REGION_HEADER_SIZE = 10;
inline constexpr uint REGION_LAYER_VOXELS = 0;
inline constexpr uint REGION_LAYER_LIGHTS = 1;
inline constexpr uint REGION_LAYER_INVENTORIES = 2;
inline constexpr uint REGION_LAYER_ENTITIES = 3;
inline constexpr uint REGION_SIZE_BIT = 5;
inline constexpr uint REGION_SIZE = (1 << (REGION_SIZE_BIT));
@ -119,7 +120,7 @@ class WorldRegions {
std::unordered_map<glm::ivec3, std::unique_ptr<regfile>> openRegFiles;
std::mutex regFilesMutex;
std::condition_variable regFilesCv;
RegionsLayer layers[3] {};
RegionsLayer layers[4] {};
util::BufferPool<ubyte> bufferPool {
std::max(CHUNK_DATA_LEN, LIGHTMAP_DATA_LEN) * 2
};
@ -170,7 +171,7 @@ public:
~WorldRegions();
/// @brief Put all chunk data to regions
void put(Chunk* chunk);
void put(Chunk* chunk, std::vector<ubyte> entitiesData);
/// @brief Store data in specified region
/// @param x chunk.x

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@ -295,6 +295,7 @@ void scripting::on_entity_spawn(
funcsset.on_despawn = lua::hasfield(L, "on_despawn");
funcsset.on_trigger_enter = lua::hasfield(L, "on_trigger_enter");
funcsset.on_trigger_exit = lua::hasfield(L, "on_trigger_exit");
funcsset.on_save = lua::hasfield(L, "on_save");
lua::pop(L, 2);
component->env = compenv;
@ -355,6 +356,16 @@ bool scripting::on_entity_fall(const Entity& entity) {
return true;
}
bool scripting::on_entity_save(const Entity& entity) {
const auto& script = entity.getScripting();
for (auto& component : script.components) {
if (component->funcsset.on_save) {
process_entity_callback(component->env, "on_save", nullptr);
}
}
return true;
}
void scripting::on_trigger_enter(const Entity& entity, size_t index, entityid_t oid) {
const auto& script = entity.getScripting();
for (auto& component : script.components) {

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@ -85,6 +85,7 @@ namespace scripting {
bool on_entity_despawn(const EntityDef& def, const Entity& entity);
bool on_entity_grounded(const Entity& entity, float force);
bool on_entity_fall(const Entity& entity);
bool on_entity_save(const Entity& entity);
void on_entities_update();
void on_trigger_enter(const Entity& entity, size_t index, entityid_t oid);
void on_trigger_exit(const Entity& entity, size_t index, entityid_t oid);

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@ -13,7 +13,7 @@ struct AABB {
AABB(glm::vec3 size) : a(0.0f), b(size) {
}
AABB(glm::vec3 pos, glm::vec3 size) : a(pos), b(size) {
AABB(glm::vec3 a, glm::vec3 b) : a(a), b(b) {
}
/// @brief Get AABB point with minimal x,y,z

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@ -1,5 +1,6 @@
#include "Entities.hpp"
#include "../data/dynamic_util.hpp"
#include "../assets/Assets.hpp"
#include "../world/Level.hpp"
#include "../physics/Hitbox.hpp"
@ -78,8 +79,7 @@ entityid_t Entities::spawn(
body.triggers[i] = Trigger {
true, TriggerType::AABB, i, id, params, params, {}, {},
create_trigger_callback<scripting::on_trigger_enter>(this),
create_trigger_callback<scripting::on_trigger_exit>(this)
};
create_trigger_callback<scripting::on_trigger_exit>(this)};
}
for (auto& [i, radius] : def.radialTriggers) {
TriggerParams params {};
@ -87,11 +87,11 @@ entityid_t Entities::spawn(
body.triggers[i] = Trigger {
true, TriggerType::RADIUS, i, id, params, params, {}, {},
create_trigger_callback<scripting::on_trigger_enter>(this),
create_trigger_callback<scripting::on_trigger_exit>(this)
};
create_trigger_callback<scripting::on_trigger_exit>(this)};
}
auto& scripting = registry.emplace<ScriptComponents>(entity);
entities[id] = entity;
uids[entity] = id;
registry.emplace<rigging::Rig>(entity, rig->instance());
for (auto& componentName : def.components) {
auto component = std::make_unique<UserComponent>(
@ -112,11 +112,59 @@ void Entities::despawn(entityid_t id) {
}
}
dynamic::Value Entities::serialize(const Entity& entity) {
auto root = dynamic::create_map();
auto& eid = entity.getID();
auto& def = eid.def;
root->put("def", def.name);
root->put("uid", eid.uid);
{
auto& transform = entity.getTransform();
auto& tsfmap = root->putMap("transform");
tsfmap.put("pos", dynamic::to_value(transform.pos));
if (transform.size != glm::vec3(1.0f)) {
tsfmap.put("size", dynamic::to_value(transform.size));
}
tsfmap.put("rot", dynamic::to_value(transform.rot));
}
{
auto& rigidbody = entity.getRigidbody();
auto& bodymap = root->putMap("rigidbody");
if (!rigidbody.enabled) {
bodymap.put("enabled", rigidbody.enabled);
}
bodymap.put("vel", dynamic::to_value(rigidbody.hitbox.velocity));
bodymap.put("damping", rigidbody.hitbox.linearDamping);
}
auto& rig = entity.getModeltree();
if (rig.config->getName() != def.rigName) {
root->put("rig", rig.config->getName());
}
if (def.save.rig.pose || def.save.rig.textures) {
auto& rigmap = root->putMap("rig");
if (def.save.rig.textures) {
auto& map = rigmap.putMap("textures");
for (auto& entry : rig.textures) {
map.put(entry.first, entry.second);
}
}
if (def.save.rig.pose) {
auto& list = rigmap.putList("pose");
for (auto& mat : rig.pose.matrices) {
list.put(dynamic::to_value(mat));
}
}
}
return root;
}
void Entities::clean() {
for (auto it = entities.begin(); it != entities.end();) {
if (!registry.get<EntityId>(it->second).destroyFlag) {
++it;
} else {
uids.erase(it->second);
registry.destroy(it->second);
it = entities.erase(it);
}
@ -249,3 +297,20 @@ void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum)
}
}
}
std::vector<Entity> Entities::getAllInside(AABB aabb) {
std::vector<Entity> collected;
auto view = registry.view<Transform>();
for (auto [entity, transform] : view.each()) {
if (aabb.contains(transform.pos)) {
const auto& found = uids.find(entity);
if (found == uids.end()) {
continue;
}
if (auto entity = get(found->second)) {
collected.push_back(*entity);
}
}
}
return collected;
}

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@ -21,6 +21,7 @@ struct entity_funcs_set {
bool on_fall : 1;
bool on_trigger_enter : 1;
bool on_trigger_exit : 1;
bool on_save : 1;
};
struct EntityDef;
@ -154,6 +155,7 @@ class Entities {
entt::registry registry;
Level* level;
std::unordered_map<entityid_t, entt::entity> entities;
std::unordered_map<entt::entity, entityid_t> uids;
entityid_t nextID = 1;
void preparePhysics();
@ -181,7 +183,9 @@ public:
return std::nullopt;
}
std::vector<Entity> getAllInside(AABB aabb);
void despawn(entityid_t id);
dynamic::Value serialize(const Entity& entity);
inline size_t size() const {
return entities.size();

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@ -15,14 +15,22 @@ namespace rigging {
struct EntityDef {
/// @brief Entity string id (with prefix included)
std::string const name;
std::vector<std::string> components;
glm::vec3 hitbox {0.5f};
std::vector<std::pair<size_t, AABB>> boxTriggers {};
std::vector<std::pair<size_t, float>> radialTriggers {};
std::string rigName = name.substr(name.find(":")+1);
struct {
bool enabled = true;
struct {
bool textures = false;
bool pose = false;
} rig;
} save {};
struct {
entityid_t id;
rigging::RigConfig* rig;

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@ -30,8 +30,8 @@ static void get_all_nodes(std::vector<RigNode*>& nodes, RigNode* node) {
}
}
RigConfig::RigConfig(std::unique_ptr<RigNode> root, size_t nodesCount)
: root(std::move(root)), nodes(nodesCount) {
RigConfig::RigConfig(const std::string& name, std::unique_ptr<RigNode> root, size_t nodesCount)
: name(name), root(std::move(root)), nodes(nodesCount) {
get_all_nodes(nodes, this->root.get());
}
@ -106,7 +106,8 @@ static std::tuple<size_t, std::unique_ptr<RigNode>> read_node(
std::unique_ptr<RigConfig> RigConfig::parse(
std::string_view src,
std::string_view file
std::string_view file,
std::string_view name
) {
auto root = json::parse(file, src);
auto rootNodeMap = root->map("root");
@ -114,5 +115,5 @@ std::unique_ptr<RigConfig> RigConfig::parse(
throw std::runtime_error("missing 'root' element");
}
auto [count, rootNode] = read_node(rootNodeMap, 0);
return std::make_unique<RigConfig>(std::move(rootNode), count);
return std::make_unique<RigConfig>(std::string(name), std::move(rootNode), count);
}

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@ -68,6 +68,7 @@ namespace rigging {
};
class RigConfig {
std::string name;
std::unique_ptr<RigNode> root;
std::unordered_map<std::string, size_t> indices;
@ -85,7 +86,8 @@ namespace rigging {
RigNode* node,
glm::mat4 matrix) const;
public:
RigConfig(std::unique_ptr<RigNode> root, size_t nodesCount);
RigConfig(const std::string& name, std::unique_ptr<RigNode> root,
size_t nodesCount);
void update(Rig& rig, glm::mat4 matrix) const;
void setup(const Assets* assets, RigNode* node=nullptr) const;
@ -103,12 +105,17 @@ namespace rigging {
static std::unique_ptr<RigConfig> parse(
std::string_view src,
std::string_view file
std::string_view file,
std::string_view name
);
const std::vector<RigNode*>& getNodes() const {
return nodes;
}
const std::string& getName() const {
return name;
}
};
};

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@ -7,10 +7,14 @@
#include "../lighting/Lightmap.hpp"
#include "../files/WorldFiles.hpp"
#include "../world/LevelEvents.hpp"
#include "../world/Level.hpp"
#include "../objects/Entities.hpp"
#include "../graphics/core/Mesh.hpp"
#include "../maths/voxmaths.hpp"
#include "../maths/aabb.hpp"
#include "../maths/rays.hpp"
#include "../coders/byte_utils.hpp"
#include "../coders/json.hpp"
#include <math.h>
#include <limits.h>
@ -18,17 +22,16 @@
#include <algorithm>
Chunks::Chunks(
uint32_t w, uint32_t d,
int32_t ox, int32_t oz,
WorldFiles* wfile,
LevelEvents* events,
const Content* content
) : indices(content->getIndices()),
uint32_t w, uint32_t d,
int32_t ox, int32_t oz,
WorldFiles* wfile,
Level* level
) : level(level),
indices(level->content->getIndices()),
chunks(w*d),
chunksSecond(w*d),
w(w), d(d), ox(ox), oz(oz),
worldFiles(wfile),
events(events)
worldFiles(wfile)
{
volume = static_cast<size_t>(w)*static_cast<size_t>(d);
chunksCount = 0;
@ -424,13 +427,13 @@ voxel* Chunks::rayCast(
int steppedIndex = -1;
while (t <= maxDist){
while (t <= maxDist) {
voxel* voxel = get(ix, iy, iz);
if (voxel == nullptr){
return nullptr;
}
const auto def = indices->blocks.get(voxel->id);
if (def->selectable){
if (def->selectable) {
end.x = px + t * dx;
end.y = py + t * dy;
end.z = pz + t * dz;
@ -517,9 +520,9 @@ voxel* Chunks::rayCast(
}
glm::vec3 Chunks::rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDist) {
float px = start.x;
float py = start.y;
float pz = start.z;
const float px = start.x;
const float py = start.y;
const float pz = start.z;
float dx = dir.x;
float dy = dir.y;
@ -620,7 +623,6 @@ void Chunks::setCenter(int32_t x, int32_t z) {
}
void Chunks::translate(int32_t dx, int32_t dz) {
auto& regions = worldFiles->getRegions();
for (uint i = 0; i < volume; i++){
chunksSecond[i] = nullptr;
}
@ -631,9 +633,9 @@ void Chunks::translate(int32_t dx, int32_t dz) {
int nz = z - dz;
if (chunk == nullptr)
continue;
if (nx < 0 || nz < 0 || nx >= int(w) || nz >= int(d)) {
events->trigger(EVT_CHUNK_HIDDEN, chunk.get());
regions.put(chunk.get());
if (nx < 0 || nz < 0 || nx >= static_cast<int>(w) || nz >= static_cast<int>(d)) {
level->events->trigger(EVT_CHUNK_HIDDEN, chunk.get());
save(chunk.get());
chunksCount--;
continue;
}
@ -662,8 +664,8 @@ void Chunks::resize(uint32_t newW, uint32_t newD) {
const int newVolume = newW * newD;
std::vector<std::shared_ptr<Chunk>> newChunks(newVolume);
std::vector<std::shared_ptr<Chunk>> newChunksSecond(newVolume);
for (int z = 0; z < int(d) && z < int(newD); z++) {
for (int x = 0; x < int(w) && x < int(newW); x++) {
for (int z = 0; z < static_cast<int>(d) && z < static_cast<int>(newD); z++) {
for (int x = 0; x < static_cast<int>(w) && x < static_cast<int>(newW); x++) {
newChunks[z * newW + x] = chunks[z * w + x];
}
}
@ -684,21 +686,46 @@ bool Chunks::putChunk(const std::shared_ptr<Chunk>& chunk) {
int z = chunk->z;
x -= ox;
z -= oz;
if (x < 0 || z < 0 || x >= int(w) || z >= int(d))
if (x < 0 || z < 0 || x >= static_cast<int>(w) || z >= static_cast<int>(d)) {
return false;
}
chunks[z * w + x] = chunk;
chunksCount++;
return true;
}
void Chunks::saveAndClear(){
auto& regions = worldFiles->getRegions();
void Chunks::saveAndClear() {
for (size_t i = 0; i < volume; i++){
Chunk* chunk = chunks[i].get();
auto chunk = chunks[i].get();
chunks[i] = nullptr;
if (chunk) {
regions.put(chunk);
}
save(chunk);
}
chunksCount = 0;
}
void Chunks::save(Chunk* chunk) {
if (chunk != nullptr) {
AABB aabb (
glm::vec3(chunk->x * CHUNK_W, -16, chunk->z * CHUNK_D),
glm::vec3((chunk->x+1) * CHUNK_W, CHUNK_H+32, (chunk->z + 1) * CHUNK_D)
);
auto entities = level->entities->getAllInside(aabb);
auto root = dynamic::create_map();
auto& list = root->putList("data");
for (auto& entity : entities) {
list.put(level->entities->serialize(entity));
}
if (!entities.empty()) {
chunk->flags.unsaved = true;
}
worldFiles->getRegions().put(chunk, json::to_binary(root, true));
}
}
void Chunks::saveAll() {
for (size_t i = 0; i < volume; i++) {
if (auto& chunk = chunks[i]) {
save(chunk.get());
}
}
}

View File

@ -18,9 +18,11 @@ class Chunk;
class WorldFiles;
class LevelEvents;
class Block;
class Level;
/* Player-centred chunks matrix */
/// Player-centred chunks matrix
class Chunks {
Level* level;
const ContentIndices* const indices;
void eraseSegments(const Block* def, blockstate state, int x, int y, int z);
@ -35,10 +37,9 @@ public:
uint32_t w, d;
int32_t ox, oz;
WorldFiles* worldFiles;
LevelEvents* events;
Chunks(uint32_t w, uint32_t d, int32_t ox, int32_t oz,
WorldFiles* worldFiles, LevelEvents* events, const Content* content);
WorldFiles* worldFiles, Level* level);
~Chunks() = default;
bool putChunk(const std::shared_ptr<Chunk>& chunk);
@ -95,6 +96,8 @@ public:
void resize(uint32_t newW, uint32_t newD);
void saveAndClear();
void save(Chunk* chunk);
void saveAll();
};
#endif // VOXELS_CHUNKS_HPP_

View File

@ -38,7 +38,7 @@ Level::Level(
settings.chunks.padding.get()
) * 2;
chunks = std::make_unique<Chunks>(
matrixSize, matrixSize, 0, 0, this->world->wfile.get(), events.get(), content
matrixSize, matrixSize, 0, 0, this->world->wfile.get(), this
);
lighting = std::make_unique<Lighting>(content, chunks.get());

View File

@ -51,14 +51,7 @@ void World::updateTimers(float delta) {
void World::write(Level* level) {
const Content* content = level->content;
Chunks* chunks = level->chunks.get();
auto& regions = wfile->getRegions();
for (size_t i = 0; i < chunks->volume; i++) {
if (auto chunk = chunks->chunks[i]) {
regions.put(chunk.get());
}
}
level->chunks->saveAll();
wfile->write(this, content);
auto playerFile = dynamic::Map();