add biome as table & 'biome_parameters' variable

This commit is contained in:
MihailRis 2024-08-19 17:13:50 +03:00
parent 784712c06a
commit efa27496ab
5 changed files with 81 additions and 40 deletions

View File

@ -1,14 +1,19 @@
sea_level = 64
sea_layers = {
{block="base:water", height=-1},
}
-- 1 - temperature
-- 2 - humidity
biome_parameters = 2
layers = {
biome = {
sea_layers = {
{block="base:water", height=-1},
},
layers = {
{block="base:grass_block", height=1, below_sea_level=false},
{block="base:dirt", height=5, below_sea_level=false},
{block="base:stone", height=-1},
{block="base:bazalt", height=1},
}
}
local function _generate_heightmap(x, y, w, h, seed, s)

View File

@ -589,4 +589,32 @@ namespace lua {
}
return def;
}
inline Integer get_integer_field(
lua::State* L, const std::string& name, Integer def, int idx=-1
) {
if (getfield(L, name, idx)) {
auto value = tointeger(L, -1);
pop(L);
return value;
}
return def;
}
inline Integer get_integer_field(
lua::State* L, const std::string& name,
Integer def, Integer min, Integer max, int idx=-1
) {
if (getfield(L, name, idx)) {
auto value = tointeger(L, -1);
if (value < min || value > max) {
throw std::runtime_error(
"value is out of range ["
+std::to_string(min)+", "+std::to_string(max)+"]");
}
pop(L);
return value;
}
return def;
}
}

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@ -6,19 +6,23 @@
#include "lua/lua_custom_types.hpp"
#include "content/Content.hpp"
#include "voxels/Block.hpp"
#include "voxels/Chunk.hpp"
#include "world/generator/GeneratorDef.hpp"
class LuaGeneratorScript : public GeneratorScript {
scriptenv env;
Biome biome;
uint biomeParameters;
uint seaLevel;
public:
LuaGeneratorScript(
scriptenv env,
Biome biome,
uint biomeParameters,
uint seaLevel)
: env(std::move(env)),
biome(std::move(biome)),
biomeParameters(biomeParameters),
seaLevel(seaLevel)
{}
@ -54,6 +58,10 @@ public:
return biome;
}
uint getBiomeParameters() const override {
return biomeParameters;
}
uint getSeaLevel() const override {
return seaLevel;
}
@ -62,17 +70,9 @@ public:
static BlocksLayer load_layer(
lua::State* L, int idx, uint& lastLayersHeight, bool& hasResizeableLayer
) {
lua::requirefield(L, "block");
auto name = lua::require_string(L, -1);
lua::pop(L);
lua::requirefield(L, "height");
int height = lua::tointeger(L, -1);
lua::pop(L);
bool belowSeaLevel = true;
if (lua::getfield(L, "below_sea_level")) {
belowSeaLevel = lua::toboolean(L, -1);
lua::pop(L);
}
auto name = lua::require_string_field(L, "block");
int height = lua::require_integer_field(L, "height");
bool belowSeaLevel = lua::get_boolean_field(L, "below_sea_level", true);
if (hasResizeableLayer) {
lastLayersHeight += height;
@ -111,6 +111,22 @@ static inline BlocksLayers load_layers(
return BlocksLayers {std::move(layers), lastLayersHeight};
}
static inline Biome load_biome(
lua::State* L, const std::string& name, int idx
) {
lua::pushvalue(L, idx);
BlocksLayers groundLayers;
BlocksLayers seaLayers;
try {
groundLayers = load_layers(L, "layers");
seaLayers = load_layers(L, "sea_layers");
} catch (const std::runtime_error& err) {
throw std::runtime_error("biome "+name+": "+err.what());
}
lua::pop(L);
return Biome {name, std::move(groundLayers), std::move(seaLayers)};
}
std::unique_ptr<GeneratorScript> scripting::load_generator(
const fs::path& file
) {
@ -122,28 +138,16 @@ std::unique_ptr<GeneratorScript> scripting::load_generator(
lua::pushenv(L, *env);
uint seaLevel = 0;
if (lua::getfield(L, "sea_level")) {
seaLevel = lua::tointeger(L, -1);
uint biomeParameters = lua::get_integer_field(L, "biome_parameters", 0, 0, 16);
uint seaLevel = lua::get_integer_field(L, "sea_level", 0, 0, CHUNK_H);
lua::requirefield(L, "biome");
Biome biome = load_biome(L, "default", -1);
lua::pop(L);
}
uint lastGroundLayersHeight = 0;
uint lastSeaLayersHeight = 0;
bool hasResizeableGroundLayer = false;
bool hasResizeableSeaLayer = false;
BlocksLayers groundLayers;
BlocksLayers seaLayers;
try {
groundLayers = load_layers(L, "layers");
seaLayers = load_layers(L, "sea_layers");
} catch (const std::runtime_error& err) {
throw std::runtime_error(file.u8string()+": "+err.what());
}
lua::pop(L);
return std::make_unique<LuaGeneratorScript>(
std::move(env),
Biome {"default", std::move(groundLayers), std::move(seaLayers)},
std::move(biome),
biomeParameters,
seaLevel);
}

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@ -17,7 +17,7 @@ struct BlocksLayer {
/// @brief Layer can present under the sea level (default: true) else will
/// extend the next layer
bool below_sea_level;
bool belowSeaLevel;
struct {
/// @brief Layer block index
@ -54,6 +54,10 @@ public:
virtual const Biome& getBiome() const = 0;
/// @return Number of biome parameters, that biome choosing depending on
virtual uint getBiomeParameters() const = 0;
/// @return Sea level (top of seaLayers)
virtual uint getSeaLevel() const = 0;
/// @brief Build the runtime cache

View File

@ -26,7 +26,7 @@ static inline void generate_pole(
uint layerExtension = 0;
for (const auto& layer : layers.layers) {
// skip layer if can't be generated under sea level
if (y < seaLevel && !layer.below_sea_level) {
if (y < seaLevel && !layer.belowSeaLevel) {
layerExtension = std::max(0, layer.height);
continue;
}