diff --git a/res/layouts/pages/pause.xml b/res/layouts/pages/pause.xml
new file mode 100644
index 00000000..c75429e6
--- /dev/null
+++ b/res/layouts/pages/pause.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
diff --git a/src/frontend/hud.cpp b/src/frontend/hud.cpp
index d3b52ecd..b4c268a6 100644
--- a/src/frontend/hud.cpp
+++ b/src/frontend/hud.cpp
@@ -178,8 +178,7 @@ std::shared_ptr Hud::createHotbar() {
}
Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
- : engine(engine),
- assets(engine->getAssets()),
+ : assets(engine->getAssets()),
gui(engine->getGUI()),
frontend(frontend),
player(player)
@@ -552,7 +551,6 @@ void Hud::setPause(bool pause) {
auto menu = gui->getMenu();
if (pause) {
- menus::create_pause_panel(engine, frontend->getController());
menu->setPage("pause");
} else {
menu->reset();
diff --git a/src/frontend/hud.h b/src/frontend/hud.h
index aaf787c1..981afd4d 100644
--- a/src/frontend/hud.h
+++ b/src/frontend/hud.h
@@ -65,7 +65,6 @@ public:
};
class Hud {
- Engine* engine;
Assets* assets;
std::unique_ptr uicamera;
gui::GUI* gui;
diff --git a/src/frontend/menu/menu.h b/src/frontend/menu/menu.h
index 53950c15..059fecdd 100644
--- a/src/frontend/menu/menu.h
+++ b/src/frontend/menu/menu.h
@@ -26,8 +26,6 @@ namespace menus {
// implemented in menu_create_world.cpp
extern void create_world_generators_panel(Engine* engine);
- // implemented in menu_pause.cpp
- extern void create_pause_panel(Engine* engine, LevelController* controller);
extern std::shared_ptr create_packs_panel(
const std::vector& packs,
Engine* engine,
diff --git a/src/frontend/menu/menu_pause.cpp b/src/frontend/menu/menu_pause.cpp
index 8c274eb4..f1e74525 100644
--- a/src/frontend/menu/menu_pause.cpp
+++ b/src/frontend/menu/menu_pause.cpp
@@ -101,27 +101,3 @@ void menus::add_packs(
controller->saveWorld();
reopen_world(engine, world);
}
-
-void menus::create_pause_panel(Engine* engine, LevelController* controller) {
- auto menu = engine->getGUI()->getMenu();
- auto panel = create_page(engine, "pause", 400, 0.0f, 1);
-
- panel->add(create_button(L"Continue", glm::vec4(10.0f), glm::vec4(1), [=](GUI*){
- menu->reset();
- }));
- panel->add(create_button(L"Content", glm::vec4(10.0f), glm::vec4(1), [=](GUI*) {
- menu->setPage("content");
- }));
- panel->add(guiutil::gotoButton(L"Settings", "settings", menu));
-
- panel->add(create_button(L"Save and Quit to Menu", glm::vec4(10.f), glm::vec4(1), [=](GUI*){
- engine->postRunnable([=]() {
- // save world
- controller->saveWorld();
- // destroy LevelScreen and run quit callbacks
- engine->setScreen(nullptr);
- // create and go to menu screen
- engine->setScreen(std::make_shared(engine));
- });
- }));
-}