commit
ef356557e6
@ -39,16 +39,7 @@ namespace fs = std::filesystem;
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using namespace gui;
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namespace menus {
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std::string generatorID;
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}
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inline uint64_t randU64() {
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srand(time(NULL));
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return rand() ^ (rand() << 8) ^
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(rand() << 16) ^ (rand() << 24) ^
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((uint64_t)rand() << 32) ^
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((uint64_t)rand() << 40) ^
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((uint64_t)rand() << 56);
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extern std::string generatorID;
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}
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void menus::create_version_label(Engine* engine) {
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@ -181,47 +172,6 @@ void create_languages_panel(Engine* engine) {
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panel->add(guiutil::backButton(menu));
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}
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static std::string translate_generator_id(std::string& id) {
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int delimiterPosition = id.find(":");
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std::string pack = id.substr(0, delimiterPosition);
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std::string generator = id.substr(delimiterPosition + 1);
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if(pack == "core") {
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return util::wstr2str_utf8(langs::get(util::str2wstr_utf8(generator), L"world.generators"));
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} else {
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return id;
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}
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}
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void create_world_generators_panel(Engine* engine) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = menus::create_page(engine, "world_generators", 400, 0.5f, 1);
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panel->setScrollable(true);
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std::vector<std::string> generatorsIDs = WorldGenerators::getGeneratorsIDs();
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std::sort(generatorsIDs.begin(), generatorsIDs.end());
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for (std::string& id : generatorsIDs) {
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const std::string& fullName = translate_generator_id(id);
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auto button = std::make_shared<RichButton>(glm::vec2(80, 30));
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auto idlabel = std::make_shared<Label>("["+id+"]");
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idlabel->setColor(glm::vec4(1, 1, 1, 0.5f));
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idlabel->setSize(glm::vec2(300, 25));
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idlabel->setAlign(Align::right);
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button->add(idlabel, glm::vec2(80, 4));
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button->add(std::make_shared<Label>(fullName), glm::vec2(0, 8));
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button->listenAction(
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[=](GUI*) {
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menus::generatorID = id;
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menu->back();
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}
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);
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panel->add(button);
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}
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panel->add(guiutil::backButton(menu));
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}
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void menus::open_world(std::string name, Engine* engine, bool confirmConvert) {
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auto paths = engine->getPaths();
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auto folder = paths->getWorldsFolder()/fs::u8path(name);
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@ -331,134 +281,10 @@ void create_main_menu_panel(Engine* engine) {
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));
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}
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inline uint64_t str2seed(std::wstring seedstr) {
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if (util::is_integer(seedstr)) {
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try {
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return std::stoull(seedstr);
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} catch (const std::out_of_range& err) {
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std::hash<std::wstring> hash;
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return hash(seedstr);
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}
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} else {
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std::hash<std::wstring> hash;
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return hash(seedstr);
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}
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}
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void create_new_world_panel(Engine* engine) {
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auto panel = menus::create_page(engine, "new-world", 400, 0.0f, 1);
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panel->add(std::make_shared<Label>(langs::get(L"Name", L"world")));
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auto nameInput = std::make_shared<TextBox>(L"New World", glm::vec4(6.0f));
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nameInput->setTextValidator([=](const std::wstring& text) {
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EnginePaths* paths = engine->getPaths();
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std::string textutf8 = util::wstr2str_utf8(text);
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return util::is_valid_filename(text) &&
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!paths->isWorldNameUsed(textutf8);
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});
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panel->add(nameInput);
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panel->add(std::make_shared<Label>(langs::get(L"Seed", L"world")));
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auto seedstr = std::to_wstring(randU64());
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auto seedInput = std::make_shared<TextBox>(seedstr, glm::vec4(6.0f));
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panel->add(seedInput);
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panel->add(guiutil::gotoButton(langs::get(L"World generator", L"world"), "world_generators", engine->getGUI()->getMenu()));
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panel->add(menus::create_button(L"Create World", glm::vec4(10), glm::vec4(1, 20, 1, 1),
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[=](GUI*) {
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if (!nameInput->validate())
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return;
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std::string name = util::wstr2str_utf8(nameInput->getText());
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uint64_t seed = str2seed(seedInput->getText());
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std::cout << "world seed: " << seed << std::endl;
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EnginePaths* paths = engine->getPaths();
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auto folder = paths->getWorldsFolder()/fs::u8path(name);
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try {
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engine->loadAllPacks();
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engine->loadContent();
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paths->setWorldFolder(folder);
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} catch (const contentpack_error& error) {
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guiutil::alert(
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engine->getGUI(),
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langs::get(L"Content Error", L"menu")+L":\n"+
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util::str2wstr_utf8(
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std::string(error.what())+
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"\npack '"+error.getPackId()+"' from "+
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error.getFolder().u8string()
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)
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);
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return;
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} catch (const std::runtime_error& error) {
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guiutil::alert(
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engine->getGUI(),
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langs::get(L"Content Error", L"menu")+
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L": "+util::str2wstr_utf8(error.what())
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);
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return;
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}
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Level* level = World::create(
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name, menus::generatorID, folder, seed,
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engine->getSettings(),
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engine->getContent(),
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engine->getContentPacks()
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);
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level->world->wfile->createDirectories();
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menus::generatorID = WorldGenerators::getDefaultGeneratorID();
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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}));
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panel->add(guiutil::backButton(engine->getGUI()->getMenu()));
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}
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void create_controls_panel(Engine* engine) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = menus::create_page(engine, "controls", 400, 0.0f, 1);
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/* Camera sensitivity setting track bar */{
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panel->add(menus::create_label([=]() {
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float s = engine->getSettings().camera.sensitivity;
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return langs::get(L"Mouse Sensitivity", L"settings")+L": "+
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util::to_wstring(s, 1);
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}));
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auto trackbar = std::make_shared<TrackBar>(0.1, 10.0, 2.0, 0.1, 4);
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trackbar->setSupplier([=]() {
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return engine->getSettings().camera.sensitivity;
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});
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trackbar->setConsumer([=](double value) {
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engine->getSettings().camera.sensitivity = value;
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});
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panel->add(trackbar);
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}
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auto scrollPanel = std::make_shared<Panel>(glm::vec2(400, 200), glm::vec4(2.0f), 1.0f);
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scrollPanel->setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.3f));
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scrollPanel->setMaxLength(400);
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for (auto& entry : Events::bindings){
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std::string bindname = entry.first;
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auto subpanel = std::make_shared<Panel>(glm::vec2(400, 40), glm::vec4(5.0f), 1.0f);
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subpanel->setColor(glm::vec4(0.0f));
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subpanel->setOrientation(Orientation::horizontal);
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subpanel->add(std::make_shared<InputBindBox>(entry.second));
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auto label = std::make_shared<Label>(langs::get(util::str2wstr_utf8(bindname)));
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label->setMargin(glm::vec4(6.0f));
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subpanel->add(label);
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scrollPanel->add(subpanel);
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}
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panel->add(scrollPanel);
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panel->add(guiutil::backButton(menu));
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}
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void menus::create_menus(Engine* engine) {
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menus::generatorID = WorldGenerators::getDefaultGeneratorID();
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create_new_world_panel(engine);
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create_settings_panel(engine);
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create_controls_panel(engine);
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create_languages_panel(engine);
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create_main_menu_panel(engine);
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create_world_generators_panel(engine);
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@ -2,16 +2,40 @@
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#define FRONTEND_MENU_MENU_H_
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#include <string>
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#include <vector>
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#include <memory>
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#include <functional>
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#include "../../content/ContentPack.h"
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namespace gui {
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class Panel;
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}
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class Engine;
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class LevelController;
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using packconsumer = std::function<void(const ContentPack& pack)>;
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namespace menus {
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// implemented in menu_settings.cpp
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extern void create_settings_panel(Engine* engine);
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// implemented in menu_create_world.cpp
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extern void create_new_world_panel(Engine* engine);
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// implemented in menu_create_world.cpp
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extern void create_world_generators_panel(Engine* engine);
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// implemented in menu_pause.cpp
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extern void create_pause_panel(Engine* engine, LevelController* controller);
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extern std::shared_ptr<gui::Panel> create_packs_panel(
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const std::vector<ContentPack>& packs,
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Engine* engine,
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bool backbutton,
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packconsumer callback,
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packconsumer remover
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);
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/// @brief Load world, convert if required and set to LevelScreen.
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/// @param name world name
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159
src/frontend/menu/menu_create_world.cpp
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159
src/frontend/menu/menu_create_world.cpp
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@ -0,0 +1,159 @@
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#ifndef FRONTEND_MENU_MENU_CREATE_WORLD_H_
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#define FRONTEND_MENU_MENU_CREATE_WORLD_H_
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#include "menu.h"
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#include "menu_commons.h"
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#include "../gui/controls.h"
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#include "../gui/containers.h"
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#include "../gui/gui_util.h"
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#include "../locale/langs.h"
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#include "../screens.h"
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#include "../../world/WorldGenerators.h"
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#include "../../files/WorldFiles.h"
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#include "../../world/World.h"
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#include "../../world/Level.h"
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#include "../../util/stringutil.h"
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#include "../../engine.h"
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#include <iostream>
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using namespace gui;
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namespace menus {
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std::string generatorID;
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}
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inline uint64_t randU64() {
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srand(time(NULL));
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return rand() ^ (rand() << 8) ^
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(rand() << 16) ^ (rand() << 24) ^
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((uint64_t)rand() << 32) ^
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((uint64_t)rand() << 40) ^
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((uint64_t)rand() << 56);
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}
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inline uint64_t str2seed(std::wstring seedstr) {
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if (util::is_integer(seedstr)) {
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try {
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return std::stoull(seedstr);
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} catch (const std::out_of_range& err) {
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std::hash<std::wstring> hash;
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return hash(seedstr);
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}
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} else {
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std::hash<std::wstring> hash;
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return hash(seedstr);
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}
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}
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static std::string translate_generator_id(std::string& id) {
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int delimiterPosition = id.find(":");
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std::string pack = id.substr(0, delimiterPosition);
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std::string generator = id.substr(delimiterPosition + 1);
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if(pack == "core") {
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return util::wstr2str_utf8(langs::get(util::str2wstr_utf8(generator), L"world.generators"));
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} else {
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return id;
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}
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}
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void menus::create_world_generators_panel(Engine* engine) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = menus::create_page(engine, "world_generators", 400, 0.5f, 1);
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panel->setScrollable(true);
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std::vector<std::string> generatorsIDs = WorldGenerators::getGeneratorsIDs();
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std::sort(generatorsIDs.begin(), generatorsIDs.end());
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for (std::string& id : generatorsIDs) {
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const std::string& fullName = translate_generator_id(id);
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auto button = std::make_shared<RichButton>(glm::vec2(80, 30));
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auto idlabel = std::make_shared<Label>("["+id+"]");
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idlabel->setColor(glm::vec4(1, 1, 1, 0.5f));
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idlabel->setSize(glm::vec2(300, 25));
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idlabel->setAlign(Align::right);
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button->add(idlabel, glm::vec2(80, 4));
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button->add(std::make_shared<Label>(fullName), glm::vec2(0, 8));
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button->listenAction(
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[=](GUI*) {
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menus::generatorID = id;
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menu->back();
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}
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);
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panel->add(button);
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}
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panel->add(guiutil::backButton(menu));
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}
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void menus::create_new_world_panel(Engine* engine) {
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auto panel = menus::create_page(engine, "new-world", 400, 0.0f, 1);
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panel->add(std::make_shared<Label>(langs::get(L"Name", L"world")));
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auto nameInput = std::make_shared<TextBox>(L"New World", glm::vec4(6.0f));
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nameInput->setTextValidator([=](const std::wstring& text) {
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EnginePaths* paths = engine->getPaths();
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std::string textutf8 = util::wstr2str_utf8(text);
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return util::is_valid_filename(text) &&
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!paths->isWorldNameUsed(textutf8);
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});
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panel->add(nameInput);
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panel->add(std::make_shared<Label>(langs::get(L"Seed", L"world")));
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auto seedstr = std::to_wstring(randU64());
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auto seedInput = std::make_shared<TextBox>(seedstr, glm::vec4(6.0f));
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panel->add(seedInput);
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panel->add(guiutil::gotoButton(langs::get(L"World generator", L"world"), "world_generators", engine->getGUI()->getMenu()));
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panel->add(menus::create_button(L"Create World", glm::vec4(10), glm::vec4(1, 20, 1, 1),
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[=](GUI*) {
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if (!nameInput->validate())
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return;
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std::string name = util::wstr2str_utf8(nameInput->getText());
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uint64_t seed = str2seed(seedInput->getText());
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std::cout << "world seed: " << seed << std::endl;
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EnginePaths* paths = engine->getPaths();
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auto folder = paths->getWorldsFolder()/fs::u8path(name);
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try {
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engine->loadAllPacks();
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engine->loadContent();
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paths->setWorldFolder(folder);
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} catch (const contentpack_error& error) {
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guiutil::alert(
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engine->getGUI(),
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langs::get(L"Content Error", L"menu")+L":\n"+
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util::str2wstr_utf8(
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std::string(error.what())+
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"\npack '"+error.getPackId()+"' from "+
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error.getFolder().u8string()
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)
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);
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return;
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} catch (const std::runtime_error& error) {
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guiutil::alert(
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engine->getGUI(),
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langs::get(L"Content Error", L"menu")+
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L": "+util::str2wstr_utf8(error.what())
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);
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return;
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}
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Level* level = World::create(
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name, menus::generatorID, folder, seed,
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engine->getSettings(),
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engine->getContent(),
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engine->getContentPacks()
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);
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level->world->wfile->createDirectories();
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menus::generatorID = WorldGenerators::getDefaultGeneratorID();
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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}));
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panel->add(guiutil::backButton(engine->getGUI()->getMenu()));
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}
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#endif // FRONTEND_MENU_MENU_CREATE_WORLD_H_
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@ -16,9 +16,7 @@
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using namespace gui;
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using packconsumer = std::function<void(const ContentPack& pack)>;
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std::shared_ptr<Panel> create_packs_panel(
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std::shared_ptr<Panel> menus::create_packs_panel(
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const std::vector<ContentPack>& packs,
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Engine* engine,
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bool backbutton,
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@ -39,7 +37,7 @@ std::shared_ptr<Panel> create_packs_panel(
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callback(pack);
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});
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}
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auto runtime = engine->getContent()->getPackRuntime(pack.id);
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auto runtime = engine->getContent() ? engine->getContent()->getPackRuntime(pack.id) : nullptr;
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auto idlabel = std::make_shared<Label>(
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(runtime && runtime->getStats().hasSavingContent())
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? "*["+pack.id+"]"
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@ -121,7 +119,7 @@ void create_content_panel(Engine* engine, LevelController* controller) {
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}
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}
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auto panel = create_packs_panel(
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auto panel = menus::create_packs_panel(
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engine->getContentPacks(), engine, false, nullptr,
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[=](const ContentPack& pack) {
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auto world = level->getWorld();
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@ -143,7 +141,7 @@ void create_content_panel(Engine* engine, LevelController* controller) {
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mainPanel->add(panel);
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mainPanel->add(menus::create_button(
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langs::get(L"Add", L"content"), glm::vec4(10.0f), glm::vec4(1), [=](GUI* gui) {
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auto panel = create_packs_panel(scanned, engine, true,
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auto panel = menus::create_packs_panel(scanned, engine, true,
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[=](const ContentPack& pack) {
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auto world = level->getWorld();
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auto worldFolder = paths->getWorldFolder();
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@ -6,6 +6,7 @@
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#include "../gui/gui_util.h"
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#include "../../engine.h"
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#include "../../util/stringutil.h"
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#include "../../window/Events.h"
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#include <glm/glm.hpp>
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||||
|
||||
@ -44,8 +45,50 @@ void create_audio_settings_panel(Engine* engine) {
|
||||
panel->add(guiutil::backButton(menu));
|
||||
}
|
||||
|
||||
static void create_controls_panel(Engine* engine) {
|
||||
auto menu = engine->getGUI()->getMenu();
|
||||
auto panel = menus::create_page(engine, "controls", 400, 0.0f, 1);
|
||||
|
||||
/* Camera sensitivity setting track bar */{
|
||||
panel->add(menus::create_label([=]() {
|
||||
float s = engine->getSettings().camera.sensitivity;
|
||||
return langs::get(L"Mouse Sensitivity", L"settings")+L": "+
|
||||
util::to_wstring(s, 1);
|
||||
}));
|
||||
|
||||
auto trackbar = std::make_shared<TrackBar>(0.1, 10.0, 2.0, 0.1, 4);
|
||||
trackbar->setSupplier([=]() {
|
||||
return engine->getSettings().camera.sensitivity;
|
||||
});
|
||||
trackbar->setConsumer([=](double value) {
|
||||
engine->getSettings().camera.sensitivity = value;
|
||||
});
|
||||
panel->add(trackbar);
|
||||
}
|
||||
|
||||
auto scrollPanel = std::make_shared<Panel>(glm::vec2(400, 200), glm::vec4(2.0f), 1.0f);
|
||||
scrollPanel->setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.3f));
|
||||
scrollPanel->setMaxLength(400);
|
||||
for (auto& entry : Events::bindings){
|
||||
std::string bindname = entry.first;
|
||||
|
||||
auto subpanel = std::make_shared<Panel>(glm::vec2(400, 40), glm::vec4(5.0f), 1.0f);
|
||||
subpanel->setColor(glm::vec4(0.0f));
|
||||
subpanel->setOrientation(Orientation::horizontal);
|
||||
subpanel->add(std::make_shared<InputBindBox>(entry.second));
|
||||
|
||||
auto label = std::make_shared<Label>(langs::get(util::str2wstr_utf8(bindname)));
|
||||
label->setMargin(glm::vec4(6.0f));
|
||||
subpanel->add(label);
|
||||
scrollPanel->add(subpanel);
|
||||
}
|
||||
panel->add(scrollPanel);
|
||||
panel->add(guiutil::backButton(menu));
|
||||
}
|
||||
|
||||
void menus::create_settings_panel(Engine* engine) {
|
||||
create_audio_settings_panel(engine);
|
||||
create_controls_panel(engine);
|
||||
|
||||
auto menu = engine->getGUI()->getMenu();
|
||||
auto panel = menus::create_page(engine, "settings", 400, 0.0f, 1);
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user